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- // const util = require('@/static/utils/util.js');
- const config = require('@/services/urlConfig.js');
- import modelData from '@/static/layoutModelData.js';
- import globlShowModel from '@/static/globlShowModel.js';
- // import requestConfig from '@/services/requestConfig.js';
- import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
- import * as THREE from 'three';
- // import { TWEEN } from '@/webgl/jsm/libs/tween.module.min.js';
- export default {
- data() {
- return {
- gltfLayouts: [],
- instancedFurList:[],
-
- // graderGltfLayouts: [],//花园地块的模型对象
- // graderInstancedFurList:[],//花园地块的模型
-
- arrFrunList:[],
- promise_list:[],
- dracoLoader:null,
- type:1,
- tmpList:[],
- realList:[],
- nextString:'_simple',//精简模型后缀
- // lastFrunList:[],
- }
- },
- watch: {},
- mounted() {
- console.warn("***loadmodel-mounted****")
- this.dracoLoader = new DRACOLoader();
- this.dracoLoader.setDecoderPath('./gltf/');
- this.dracoLoader.setDecoderConfig( { type: 'js' } );
- this.dracoLoader.preload();
- },
- methods: {
- // 设置空间数组的墙体信息
- async setSpaceListWallInfo(){
- for (let index = 0; index < this.spaceList.length; index++) {
- let spaceWallInfo = {wallN:false, wallS:false, wallW:false, wallE:false}
- const element = this.spaceList[index];
-
- const wallWIndex = this.gltfWalls.findIndex(item=>{
- return element.spaceId == item.spaceId && item.wallDirection == "W"
- })
- spaceWallInfo.wallW = wallWIndex == -1 ? false : true;
- const wallEIndex = this.gltfWalls.findIndex(item=>{
- return element.spaceId == item.spaceId && item.wallDirection == "E"
- })
- spaceWallInfo.wallE = wallEIndex == -1 ? false : true;
-
- const wallNIndex = this.gltfWalls.findIndex(item=>{
- return element.spaceId == item.spaceId && item.wallDirection == "N"
- })
- spaceWallInfo.wallN = wallNIndex == -1 ? false : true;
- const wallSIndex = this.gltfWalls.findIndex(item=>{
- return element.spaceId == item.spaceId && item.wallDirection == "S"
- })
- spaceWallInfo.wallS = wallSIndex == -1 ? false : true;
- element.spaceWallInfo = spaceWallInfo;
- }
- },
- // 批量获取空间模型信息
- async getOverallArrangementDetailsList(type=1) {
- // 设置空间数组的墙体信息
- // this.setSpaceListWallInfo();
- this.type = type;//加载类型,1空间加载 2 全局精简加载
- let arr = this.spaceList.map(it => it.layoutId).filter(it => it != 0);
- let parmas = {
- ids: arr,
- };
- // 默认的布局
- let res = await requestConfig("getOverallArrangementDetailsList", parmas);
- if (!res.success || !res.list || res.list.length == 0) {
- return false;
- }
- // let list1 = [];
- // let list2 = [];
- // res.list.forEach(singel=>{
- // let spaceType = this.spaceList.find(it => it.layoutId == signel.id).spaceType;
- // if(spaceType!=14){//花园地块
- // list1.push(singel);
- // }else{
- // list2.push(singel);
- // }
- // });
-
- this.promise_list = [];
- this.arrFrunList = res.list;
- this.gltfLayouts = []; //模型列表,所有空间里面的每个模型(家具)对应一条记录
- // 通过默认布局
- this.furnHandle(this.arrFrunList,[]);
- },
- //加载其他空间的家具模型
- loadLastSpaceModel(){
- if(!this.changeSpaces || this.changeSpaces.length==0){
- return false;
- }
- let spaceIds = this.changeSpaces.map(it=>it.spaceId);
- let layoutIds = this.spaceList.filter(item=>spaceIds.includes(item.spaceId)).map(it=>it.layoutId);
- let list = this.arrFrunList.filter(item=>{
- return !layoutIds.includes(item.id)
- })
- let spaceList = this.spaceList.filter(item=>{
- return !spaceIds.includes(item.spaceId)
- })
- // console.warn("***layoutIds***",layoutIds,spaceIds,this.gltfLayouts)
- this.furnHandle(list,spaceList)
- this.changeSpaces = []
- },
- //拆分家具模型加载逻辑
- furnHandle(arrFrunList, tmpSpaceList=[]){
- console.log("bug修复", arrFrunList, tmpSpaceList)
- if(!arrFrunList || arrFrunList.length == 0){
- return
- }
- let startTime = new Date().getTime();
- let tmpList = [];//临时数据
-
- let allowSpaceId = [this.curSpaceObj.spaceId];
- if(this.type == 2){//全局精简模型;需要的是所有空间的模型
- allowSpaceId = this.spaceList.map(it=>it.spaceId)
- }else{//空间模型模式
- allowSpaceId = [this.curSpaceObj.spaceId];
- if(this.curSpaceObj.spaceType==4){//厨房
- let list = this.spaceList.filter(it=>it.spaceType==2)
- allowSpaceId.push(...list.map(it=>it.spaceId));//客厅
- }
- if(this.curSpaceObj.spaceType==2){//餐厅
- let list = this.spaceList.filter(it=>it.spaceType==4)
- allowSpaceId.push(...list.map(it=>it.spaceId));//厨房
- }
- }
- console.warn("重新加载布局", arrFrunList,this.spaceList,this.gltfLayouts,allowSpaceId);
- arrFrunList.forEach(signel => {
- let spaceId = this.spaceList.find(it => it.layoutId == signel.id).spaceId;
- if(allowSpaceId.includes(spaceId)){//只加载允许的空间的布局,其他不加载
- let md = JSON.parse(signel.modelJson); //获取布局里面的模型信息
- //遍历模型信息,获取模型列表
- for (let i = 0; i < md.modelData.length; i++) {
- let item = md.modelData[i];
- item.spaceId = spaceId;
- item.layoutId = signel.id;
- item.h5Id = signel.id+""+item.id;//唯一标识
- if(item.modelName=='BP_furnitureBase_C'){
- // console.warn("***布局1***", item, signel.id)
- continue;
- }else{
- tmpList.push(item);
- // console.warn("***布局***", item, signel.id)
- }
- }
- }
- })
- // 处理删除模型时,其他空间引用了该模型时的重新载入处理
- // if(this.lastFrunList && this.lastFrunList.length>0){
- // let spaceIds = tmpSpaceList.map(it=>it.spaceId);
- // this.arrFrunList.forEach(signel => {
- // let spaceId = this.spaceList.find(it => it.layoutId == signel.id).spaceId;
- // let md = JSON.parse(signel.modelJson); //获取布局里面的模型信息
- // //遍历模型信息,获取模型列表
- // for (let i = 0; i < md.modelData.length; i++) {
- // let item = md.modelData[i];
- // if(this.lastFrunList.includes(item.modelName) && !spaceIds.includes(spaceId)){
- // item.spaceId = spaceId;
- // item.layoutId = signel.id;
- // item.h5Id = signel.id+""+item.id;//唯一标识
- // if(!tmpList.find(it=>it.h5Id==item.h5Id)){
- // // tmpList.push(item);
- // console.warn("***布局xxxx***", item, signel.id)
- // }
- // }
- // }
- // })
- // this.lastFrunList = [];
- // }
- this.tmpList = tmpList;
- if(this.type==2){//全局精简模型;需要的是所有空间的模型
- this.fliterList(tmpList);//精简模式下,只计算白名单里面的模型位置等信息
- console.warn("***fliterList***",this.realList.length);
- tmpList = this.realList;
- }
- let realFurArr = this.preFurnitureData(tmpList);//统一处理家具模型
- if(tmpSpaceList && tmpSpaceList.length>0){
- this.calculateLayoutModelSizeBySpace(tmpSpaceList) // 提前计算模型的位置
- }else{
- this.calculateLayoutModelSize() // 提前计算模型的位置
- }
- console.log("***realFurArr***", realFurArr,this.gltfLayouts);
- realFurArr && realFurArr.forEach((item,index) => {
- this.promise_list.push(
- new Promise((resolve, reject) => {
- this.loadLayoutModels(item, resolve);
- })
- )
- });
- Promise.all(this.promise_list).then(() => {
- let endTime = new Date().getTime();
- console.log("家具模型全部加载完成,时间:", endTime - startTime, this.gltfLayouts);
- this.loadLastSpaceModel();//加载剩余空间的家具模型
- })
- },
- //过滤掉不需要的家具
- fliterList(list){
- this.realList = [];
- let tempList = globlShowModel.map(it=>it.replace(this.nextString,''));
- //找到直接的家具模型
- list && list.forEach((mod)=>{
- let name = mod.modelName.substring(0,mod.modelName.length-2);
- if(tempList.includes(name)){
- this.realList.push(mod);
- }
- })
- this.realList.forEach((ref)=>{
- this.recursionFliter(ref)
- })
- },
- //递归处理不需要的家具
- recursionFliter(item){
- let _list = [];//
- if(parseInt(item.referenceModelBottom) > 0){
- _list.push(item.referenceModelBottom)
- }
- if(parseInt(item.referenceModelLeft) > 0){
- _list.push(item.referenceModelLeft)
- }
- if(parseInt(item.referenceModelRight) > 0){
- _list.push(item.referenceModelRight)
- }
- if(parseInt(item.referenceModelTop) > 0){
- _list.push(item.referenceModelTop)
- }
- if(_list.length==0){
- return false;
- }else{
- this.tmpList.forEach(tmp=>{
- if(_list.includes(tmp.id)){
- if(!this.realList.find(it=>it.h5Id==tmp.h5Id)){
- this.realList.push(tmp);
- this.recursionFliter(tmp);
- }
- }
- })
- }
-
- },
- //预处理需要加载墙体模型的数据-减少模型请求数
- preFurnitureData(list){
- let realFurnitureArr = [];//家具列表
- list && list.forEach((item, index) => {
- item.uniId = Date.now() + index;//唯一标识
- //获取墙体对应的gltb模型的相关信息
- let modelName = item.modelName;
- // console.log("布局模型名称", modelName);
- let layoutModel = modelData.find(it => modelName.indexOf(it.modelName) == 0); //模型地址
-
- // console.log("要加载的模型数据", item.modelName, layoutModel)
- if (layoutModel && layoutModel.url) {//该数据存在模型地址
- let object = realFurnitureArr.find(it=>it.url==layoutModel.url);
- //列表中还没有这个数据
- if(!object){
- let url = layoutModel.url;
- if(this.type==2){//全局精简模型;需要的是所有空间的模型
- //说明当前模型存在精简模型对象,则应该使用精简模型数据
- if(globlShowModel.includes(layoutModel.modelName + this.nextString)){
- let idx = layoutModel.url.lastIndexOf('.');
- url = url.substr(0,idx) + this.nextString + url.substr(idx)
- }
- }
- let it = {
- url:url,
- name:layoutModel.modelName,
- list:[item],
- }
- realFurnitureArr.push(it)
- }else{
- object.list.push(item);
- }
-
- let position = new THREE.Vector3();//当前几何体的位置参数
- let scale = new THREE.Vector3();//当前几何体的缩放参数
- let rotation = new THREE.Vector3();//当前几何体的缩放参数
- let md = {
- uniId:item.uniId,//家具模型实例的唯一标识
- spaceId:item.spaceId,
- id:item.id,
- userData:item,
- position:position,
- scale:scale,
- rotation:rotation,
- loaded:false,
- };
- this.gltfLayouts.push(md);
- }
- });
- return realFurnitureArr;
- },
- //加载家具模型-实例化方案
- loadLayoutModels(realData, resolve){
- var that = this;
- if(!realData.url){
- console.warn("***家具模型不存在***",realData);
- resolve();
- return false;
- }
- if(realData.name.includes('BP_XSPACE_deng_01')){//灯光
- resolve();
- }else{
- //不在白名单里面的,不加载
- if(!globlShowModel.includes(realData.name)){
- resolve();
- return false;
- }
- that.loader.setDRACOLoader(this.dracoLoader);
- that.loader.load(realData.url, ( gltf ) => {
- gltf.scene.traverse((child)=> {
- if (child.isMesh && child.visible) {
- let instancedMesh = new THREE.InstancedMesh(child.geometry.clone(), child.material.clone(), realData.list.length);
- this.instancedFurList.push(instancedMesh);
- //realData 该模型被重复使用时的每一次的形变参数等
- realData.list && realData.list.forEach((it,i)=>{
- let gltfFurn = that.gltfLayouts.find(itme=>itme.uniId==it.uniId);//判断是否已经添加过
- gltf.scene.rotation.y = gltfFurn.rotation.y;
- gltf.scene.position.set(gltfFurn.position.x,0,gltfFurn.position.z);
- gltf.scene.scale.set(gltfFurn.scale.x,1,gltfFurn.scale.z);
- gltf.scene.updateMatrixWorld();//更新世界坐标-这样,子模型也同步更新了
- instancedMesh.setMatrixAt(i, child.matrixWorld);
- instancedMesh.instanceMatrix.needsUpdate = true;
- gltfFurn.loaded = true;
- if(!gltfFurn.instancedMeshIndexList){//标识网格实例数组的序号 以及 当前几何体 在网格实例的序号
- gltfFurn.instancedMeshIndexList = [
- {instancedMeshIndex:this.instancedFurList.length-1,instancedAtIndex:i},
- ]
- }else{
- gltfFurn.instancedMeshIndexList.push({
- instancedMeshIndex:this.instancedFurList.length-1,instancedAtIndex:i
- })
- }
- })
- instancedMesh.userType = "layoutMesh";
- if(realData.name.includes("BP_L_carpet01")){//地毯接收阴影
- instancedMesh.receiveShadow = true;//对象是否接收阴影
- }else{
- instancedMesh.castShadow = true;//对象是否产生阴影
- }
- this.scene.add(instancedMesh);//添加到场景中
- }
- });
- resolve();
- });
- }
-
- },
- //加载模型
- loadLayoutModelsOld(modelObj, resolve) {
- let that = this;
- const modelName = modelObj.modelName;
- console.log("布局模型名称", modelName);
- let layoutModel = modelData.find(it => modelName.indexOf(it.modelName) == 0); //模型地址
- if (!layoutModel || !layoutModel.url) {
- resolve();
- return false
- }
- let url = layoutModel.url;
- console.log("布局模型数据", layoutModel);
- that.loader.load(url, (gltf) => {
- // console.log("布局模型加载成功", gltf);
- let model = gltf.scene; // 获取模型
-
- model.name = layoutModel.modelName;
- model.userType = "layoutMesh";
- model.userData = modelObj;
-
- // model.rotation.y = Math.PI / 2 ; // 旋转 90 度
- this.gltfLayouts.push(model);
- resolve();
- });
- },
- //清除当前楼层下的所有家具模型
- clearAllLayoutData(){
- let deleList = this.scene && this.scene.children.filter(object=>{
- if(object.userType=="layoutMesh"){
- return object
- }
- })
- // console.warn("***deleList***",deleList)
- if(deleList && deleList.length>0){
- this.scene.remove(...deleList);
- }
- this.gltfLayouts = [];
- this.instancedFurList = [];
- },
- // 切换家具的显示隐藏
- changeLayoutModelState(isShow=false){
- if(isShow){
- this.instancedFurList.forEach(it=>{
- if(it){
- it.visible = isShow;
- }
- })
- console.log("移动过程中显示隐藏空间家具", this.gltfLayouts,isShow,this.changeSpaces)
- return false;
- }
-
- const changeSpaceList = this.leftSpaces.concat(this.rightSpaces); // 只改变空间尺寸变化的家具模型
- console.log("移动过程中显示隐藏空间家具", this.gltfLayouts,isShow, this.leftSpaces, this.rightSpaces,this.changeSpaces);
- for (let index = 0; index < changeSpaceList.length; index++) {
- let element = changeSpaceList[index];
- let gltfLayoutModels = this.gltfLayouts.filter(item => {
- return element.layoutId == item.userData.layoutId && element.spaceId == item.userData.spaceId;
- })
-
- if (!gltfLayoutModels || gltfLayoutModels.length == 0) {
- continue;
- }
- console.warn("***隐藏空间家具***",element,gltfLayoutModels)
- for (let j = 0; j < gltfLayoutModels.length; j++) {
- let cube = gltfLayoutModels[j];
- this.changeCubeState(cube, isShow);
- }
- }
- },
- // 显示隐藏指定cube的状态
- changeCubeState(cube, isShow){
- let lay = this.gltfLayouts.find(it=>it.uniId==cube.uniId);
- if(cube.instancedMeshIndexList && cube.instancedMeshIndexList.length>0){
- cube.instancedMeshIndexList.forEach(item=>{
- let index = item.instancedMeshIndex;
- let instancedMesh = this.instancedFurList[index];//网格实例对象
- // let curMeshIndex = item.instancedAtIndex;//当前家具模型在网格实例对象里面的序号
- // let stratMatrix = new THREE.Matrix4();//定义一个四维矩阵
- // instancedMesh.getMatrixAt(curMeshIndex,stratMatrix);//获取当前几何体的四维矩阵到stratMatrix里面
-
- // instancedMesh.instanceMatrix.needsUpdate = true;//更新之前,必须开启开关
- instancedMesh.visible = isShow;
- // instancedMesh.setMatrixAt(curMeshIndex,stratMatrix);//更新几何体的世界矩阵
- })
- }
- },
- // 删除对应空间家具模型
- deleteLayoutModel(spaceObj, layoutObj){
- const oldLayoutIndex = this.arrFrunList.findIndex((item)=>{
- return item.id == spaceObj.layoutId
- })
- //对应空间的布局替换为新的布局数据
- if(oldLayoutIndex!=-1 && layoutObj){
- this.arrFrunList[oldLayoutIndex] = layoutObj
- // this.arrFrunList.splice(oldLayoutIndex,1)
- }
- if(!layoutObj){//当前空间不存在布局了
- this.arrFrunList.splice(oldLayoutIndex,1)
- spaceObj.layoutId = null;//为了确保传递到下一页的空间里面也没有布局信息,确保布局一致
- }
- console.log("准备删除模型", spaceObj,oldLayoutIndex, this.gltfLayouts);
- //寻找当前空间下的所有家具模型对象
- const gltfLayoutModels = this.gltfLayouts.filter(item => {
- return spaceObj.layoutId == item.userData.layoutId && spaceObj.spaceId == item.userData.spaceId;
- })
- //不存在则不处理
- if (!gltfLayoutModels || gltfLayoutModels.length == 0) {
- return;
- }
- let deleList = []
- for (let j = 0; j < gltfLayoutModels.length; j++) {
- const cube = gltfLayoutModels[j];
- this.gltfLayouts.splice(this.gltfLayouts.findIndex(it=>it.uniId==cube.uniId),1);//删除gltfLayouts里面的数据
- if(cube.instancedMeshIndexList && cube.instancedMeshIndexList.length>0){
- cube.instancedMeshIndexList.forEach(item=>{
- let index = item.instancedMeshIndex;
- let instancedMesh = this.instancedFurList[index];//网格实例对象
- if(instancedMesh){
- instancedMesh.dispose();
- deleList.push(instancedMesh);//等待释放资源
- this.instancedFurList[index] = null;
- // if(instancedMesh.count>1){//表示其他空间还存在这个模型,应该重新加入计算中
- // if(!this.lastFrunList.includes(cube.userData.modelName)){
- // this.lastFrunList.push(cube.userData.modelName);
- // }
- // }
- }
- })
- }
- }
- this.scene.remove(...deleList);//释放家具的资源,this.instancedFurList
- console.log("删除模型了", spaceObj, this.gltfLayouts);
- },
- // 计算家具的位置
- calculateLayoutModelSize() {
- console.log("计算家具的位置", this.gltfLayouts,this.changeSpaces);
- // 有改变空间,只刷新改变空间的模型数据
- const spaceList = (!this.changeSpaces || this.changeSpaces.length ==0) ? this.spaceList : this.changeSpaces;
- for (let index = 0; index < spaceList.length; index++) {
- const element = spaceList[index];
- const gltfLayoutModels = this.gltfLayouts.filter(item => {
- return element.layoutId == item.userData.layoutId && element.spaceId == item.userData.spaceId;
- })
- //空间下不存在家具模型,则该空间不需要进行下一步处理
- if (!gltfLayoutModels || gltfLayoutModels.length == 0) {
- continue;
- }
- gltfLayoutModels.sort(function(a, b) {
- return a.userData.level - b.userData.level
- });
- // console.log("对应空间ID的模型数组", this.gltfLayouts, element.spaceId, gltfLayoutModels)
- for (let j = 0; j < gltfLayoutModels.length; j++) {
- const cube = gltfLayoutModels[j];
- this.drawLayoutModel(element, cube);
- }
- }
- },
- // 计算家具的位置
- calculateLayoutModelSizeBySpace(spaceList) {
- for (let index = 0; index < spaceList.length; index++) {
- const element = spaceList[index];
- const gltfLayoutModels = this.gltfLayouts.filter(item => {
- return element.layoutId == item.userData.layoutId && element.spaceId == item.userData.spaceId;
- })
- // console.log("计算指定空间的家具的位置", element, element.layoutId, gltfLayoutModels);
- //空间下不存在家具模型,则该空间不需要进行下一步处理
- if (!gltfLayoutModels || gltfLayoutModels.length == 0) {
- continue;
- }
- gltfLayoutModels.sort(function(a, b) {
- return a.userData.level - b.userData.level
- });
- // console.log("对应空间ID的模型数组", this.gltfLayouts, element.spaceId, gltfLayoutModels)
- for (let j = 0; j < gltfLayoutModels.length; j++) {
- const cube = gltfLayoutModels[j];
- this.drawLayoutModel(element, cube);
- }
- }
- },
- // 绘制模型
- drawLayoutModel(curSpace, cube) {
- const {
- centerX,
- spaceId
- } = curSpace;
- const cubeInfo = this.resetModelParameters(curSpace, cube.userData);
- // const cubeInfo = cube.userData;
- let centerY = curSpace.centerY * -1; // UE和ThreeJS坐标做相反
- // 默认空间中心点
- let positionX = centerX;
- let positionY = centerY;
- let rotationY = Math.PI / 2;
- let scaleX = 1;
- let scaleY = 1;
-
- // 空间尺寸
- let spaceWidth = curSpace.spaceWidth;
- let spaceHeight = curSpace.spaceHeight;
- // 模型尺寸
- let modelWidth = cubeInfo.modelWidth;
- let modelHeight = cubeInfo.modelHeight;
-
- // 判断旋转
- if (parseFloat(cubeInfo.rotation) == 90) {
- rotationY = 0;
- // 交换尺寸
- // modelWidth = cubeInfo.modelHeight;
- // modelHeight = cubeInfo.modelWidth;
- }
- if (parseFloat(cubeInfo.rotation) == 180) {
- rotationY = -Math.PI / 2;
- // modelWidth = cubeInfo.modelHeight;
- // modelHeight = cubeInfo.modelWidth;
- }
-
- if (parseFloat(cubeInfo.rotation) == -90) {
- rotationY = -Math.PI;
- // 交换尺寸
- // modelWidth = cubeInfo.modelHeight;
- // modelHeight = cubeInfo.modelWidth;
- }
- // 判断靠墙
- if (cubeInfo.isStepAsideLeft == 'true') {
- positionX = centerX - (spaceWidth / 2 - modelWidth / 2);
- if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
- positionX = centerX - (spaceWidth / 2 - modelWidth / 2);
- }
- positionX += parseFloat(cubeInfo.marginLeft);
- positionX += curSpace.spaceWallInfo.wallW ? 10 : 0;
- }
- if (cubeInfo.isStepAsideRight == 'true') {
- positionX = centerX + (spaceWidth / 2 - modelWidth / 2);
- if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
- positionX = centerX + (spaceWidth / 2 - modelWidth / 2);
- }
- positionX -= parseFloat(cubeInfo.marginRight);
- positionX -= curSpace.spaceWallInfo.wallE ? 10 : 0;
- }
- if (cubeInfo.isStepAsideTop == 'true') {
- positionY = centerY - (spaceHeight / 2 - modelHeight / 2);
- if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
- positionY = centerY - (spaceHeight / 2 - modelHeight / 2);
- }
-
- positionY += parseFloat(cubeInfo.marginTop);
- positionY += curSpace.spaceWallInfo.wallN ? 10 : 0;
- }
- if (cubeInfo.isStepAsideBottom == 'true') {
- positionY = centerY + (spaceHeight / 2 - modelHeight / 2);
- if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
- positionY = centerY + (spaceHeight / 2 - modelHeight / 2);
- }
-
- positionY -= parseFloat(cubeInfo.marginBottom);
- positionY -= curSpace.spaceWallInfo.wallS ? 10 : 0;
- }
- // 参照物
- if (parseInt(cubeInfo.referenceModelTop) > 0) {
- const referenceModel = this.gltfLayouts.find(item => {
- const layoutModelData = item.userData;
- return layoutModelData.id == parseInt(cubeInfo.referenceModelTop) && layoutModelData
- .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
- })
- if(!referenceModel){
- console.warn("***no-data***",cubeInfo.referenceModelTop,cubeInfo)
- return false
- }
- positionY = referenceModel.position.z * 100 + (referenceModel.userData.modelHeight / 2 + cubeInfo
- .modelHeight / 2);
- positionY = positionY + parseFloat(cubeInfo.marginTop);
- }
- if (parseInt(cubeInfo.referenceModelBottom) > 0) {
- const referenceModel = this.gltfLayouts.find(item => {
- const layoutModelData = item.userData;
- return layoutModelData.id == parseInt(cubeInfo.referenceModelBottom) && layoutModelData
- .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
- })
- if(!referenceModel){
- console.warn("***no-data***",cubeInfo.referenceModelBottom,cubeInfo)
- return false
- }
- positionY = referenceModel.position.z * 100 - (referenceModel.userData.modelHeight / 2 + cubeInfo
- .modelHeight / 2);
- positionY = positionY - parseFloat(cubeInfo.marginBottom);
- }
- if (parseInt(cubeInfo.referenceModelLeft) > 0) {
- const referenceModel = this.gltfLayouts.find(item => {
- const layoutModelData = item.userData;
- return layoutModelData.id == parseInt(cubeInfo.referenceModelLeft) && layoutModelData
- .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
- })
- if(!referenceModel){
- console.warn("***no-data***",cubeInfo.referenceModelLeft,cubeInfo)
- return false
- }
- positionX = referenceModel.position.x * 100 + (referenceModel.userData.modelWidth / 2 + cubeInfo
- .modelWidth / 2);
- positionX = positionX + parseFloat(cubeInfo.marginLeft);
- }
- if (parseInt(cubeInfo.referenceModelRight) > 0) {
- const referenceModel = this.gltfLayouts.find(item => {
- const layoutModelData = item.userData;
- return layoutModelData.id == parseInt(cubeInfo.referenceModelRight) && layoutModelData
- .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
- })
- if(!referenceModel){
- console.warn("***no-data***",cubeInfo.referenceModelRight,cubeInfo)
- return false
- }
- positionX = referenceModel.position.x * 100 - (referenceModel.userData.modelWidth / 2 + cubeInfo
- .modelWidth / 2);
- positionX = positionX - parseFloat(cubeInfo.marginRight);
- }
-
- if (cubeInfo.isFixedWidth == "false" || cubeInfo.isFixedHeight == "false") { // 固定尺寸
- // 靠墙拉伸
- if (cubeInfo.isStepAsideTop == 'true' && cubeInfo.isStepAsideBottom == 'true') {
- // console.log("高度拉伸", spaceHeight / modelHeight)
-
- positionY = centerY;
-
- if (curSpace.spaceWallInfo.wallN && curSpace.spaceWallInfo.wallS) {
- spaceHeight -= 20 + parseFloat(cubeInfo.marginTop) + parseFloat(cubeInfo.marginBottom);
- positionY += parseFloat(cubeInfo.marginTop) / 2 ;
- positionY -= parseFloat(cubeInfo.marginBottom) / 2;
- } else if (curSpace.spaceWallInfo.wallN) {
- spaceHeight -= 10 + parseFloat(cubeInfo.marginTop) + parseFloat(cubeInfo.marginBottom);
- positionY += 10 / 2;
- positionY += parseFloat(cubeInfo.marginTop) / 2;
- positionY -= parseFloat(cubeInfo.marginBottom) / 2;
- } else if (curSpace.spaceWallInfo.wallS) {
- spaceHeight -= 10 + parseFloat(cubeInfo.marginTop) + parseFloat(cubeInfo.marginBottom);
- positionY -= 10 / 2;
- positionY += parseFloat(cubeInfo.marginTop) / 2 ;
- positionY -= parseFloat(cubeInfo.marginBottom) / 2;
- }else {
- spaceHeight -= parseFloat(cubeInfo.marginTop) + parseFloat(cubeInfo.marginBottom);
- positionY += parseFloat(cubeInfo.marginTop) / 2 ;
- positionY -= parseFloat(cubeInfo.marginBottom) / 2;
- }
-
- // 计算缩放
- if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
- scaleY = spaceHeight / modelHeight;
- } else {
- scaleX = spaceHeight / modelHeight;
- }
-
- }
-
- if (cubeInfo.isStepAsideLeft == 'true' && cubeInfo.isStepAsideRight == 'true') {
- // console.log("宽度拉伸11111", spaceWidth / modelWidth)
- positionX = centerX;
-
- if (curSpace.spaceWallInfo.wallW && curSpace.spaceWallInfo.wallE) {
- spaceWidth -= 20 + parseFloat(cubeInfo.marginLeft) + parseFloat(cubeInfo.marginRight);
- positionX += parseFloat(cubeInfo.marginLeft) / 2;
- positionX -= parseFloat(cubeInfo.marginRight) / 2;
- } else if (curSpace.spaceWallInfo.wallW) {
- spaceWidth -= 10 + parseFloat(cubeInfo.marginLeft) + parseFloat(cubeInfo.marginRight);
- positionX += 10 / 2;
- positionX += parseFloat(cubeInfo.marginLeft) / 2;
- positionX -= parseFloat(cubeInfo.marginRight) / 2;
- } else if (curSpace.spaceWallInfo.wallE) {
- spaceWidth -= 10 + parseFloat(cubeInfo.marginLeft) + parseFloat(cubeInfo.marginRight);
- positionX -= 10 / 2;
- positionX += parseFloat(cubeInfo.marginLeft) / 2;
- positionX -= parseFloat(cubeInfo.marginRight) / 2;
- }else {
- spaceWidth -= parseFloat(cubeInfo.marginLeft) + parseFloat(cubeInfo.marginRight);
- positionX += parseFloat(cubeInfo.marginLeft) / 2;
- positionX -= parseFloat(cubeInfo.marginRight) / 2;
- }
- // console.log("模型计算位置" , parseFloat(cubeInfo.rotation))
- // 计算缩放
- if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
- scaleX = spaceWidth / modelWidth;
- } else {
- scaleY = spaceWidth / modelWidth;
- }
-
- }
-
- // 单个参照物和墙面拉伸
- if (cubeInfo.isStepAsideTop == 'true' && parseInt(cubeInfo.referenceModelBottom) > 0) {
- const referenceModel = this.gltfLayouts.find(item => {
- const layoutModelData = item.userData;
- return layoutModelData.id == parseInt(cubeInfo.referenceModelBottom) && layoutModelData
- .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
- })
- const referenceModelPositionY = referenceModel.position.z * 100 - referenceModel.userData
- .modelHeight / 2 - parseFloat(cubeInfo.marginBottom);
- const wallPositionY = centerY - spaceHeight / 2 + (curSpace.spaceWallInfo.wallN ? 10 : 0) +
- parseFloat(cubeInfo.marginTop);
-
- const newModelHeight = Math.abs(referenceModelPositionY - wallPositionY);
- // console.log("上边拉伸", referenceModelPositionY, wallPositionY, newModelHeight)
- if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
- scaleY = newModelHeight / modelHeight;
- } else {
- scaleX = newModelHeight / modelHeight;
- }
- positionY = wallPositionY + newModelHeight / 2;
- }
-
- if (cubeInfo.isStepAsideBottom == 'true' && parseInt(cubeInfo.referenceModelTop) > 0) {
-
- const referenceModel = this.gltfLayouts.find(item => {
- const layoutModelData = item.userData;
- return layoutModelData.id == parseInt(cubeInfo.referenceModelTop) && layoutModelData
- .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
- })
- const referenceModelPositionY = referenceModel.position.z * 100 + referenceModel.userData
- .modelHeight / 2 + parseFloat(cubeInfo.marginTop) + (curSpace.spaceWallInfo.wallN ? 10 : 0);
-
- const wallPositionY = centerY + spaceHeight / 2 - (curSpace.spaceWallInfo.wallS ? 10 : 0) -
- parseFloat(cubeInfo.marginBottom);
-
- const newModelHeight = Math.abs(referenceModelPositionY - wallPositionY);
- if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
- scaleY = newModelHeight / modelHeight;
- } else {
- scaleX = newModelHeight / modelHeight;
- }
- positionY = wallPositionY - newModelHeight / 2;
-
- }
- if (cubeInfo.isStepAsideLeft == 'true' && parseInt(cubeInfo.referenceModelRight) > 0) {
- // console.log("左边拉伸")
-
- const referenceModel = this.gltfLayouts.find(item => {
- const layoutModelData = item.userData;
- return layoutModelData.id == parseInt(cubeInfo.referenceModelRight) && layoutModelData
- .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
- })
- const referenceModelPositionX = referenceModel.position.x * 100 - referenceModel.userData
- .modelWidth / 2 - parseFloat(cubeInfo.marginLeft);
- const wallPositionX = centerX - spaceWidth / 2 + (curSpace.spaceWallInfo.wallE ? 10 : 0) +
- parseFloat(cubeInfo.marginRight);
-
- const newModelWidth = Math.abs(referenceModelPositionX - wallPositionX);
- if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
- scaleX = newModelWidth / modelWidth;
- } else {
- scaleY = newModelWidth / modelWidth;
- }
- positionX = wallPositionX + newModelWidth / 2;
-
- }
-
- if (cubeInfo.isStepAsideRight == 'true' && parseInt(cubeInfo.referenceModelLeft) > 0) {
-
- const referenceModel = this.gltfLayouts.find(item => {
- const layoutModelData = item.userData;
- return layoutModelData.id == parseInt(cubeInfo.referenceModelLeft) && layoutModelData
- .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
- })
- const referenceModelPositionX = referenceModel.position.x * 100 + referenceModel.userData
- .modelWidth / 2 + parseFloat(cubeInfo.marginLeft);
- const wallPositionX = centerX + spaceWidth / 2 - (curSpace.spaceWallInfo.wallE ? 10 : 0) -
- parseFloat(cubeInfo.marginRight);
-
- const newModelWidth = Math.abs(referenceModelPositionX - wallPositionX);
- if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
- scaleX = newModelWidth / modelWidth;
- } else {
- scaleY = newModelWidth / modelWidth;
- }
-
- positionX = wallPositionX - newModelWidth / 2;
-
- // console.log("右边拉伸", Math.abs(parseFloat(cubeInfo.rotation)))
- }
- if(parseInt(cubeInfo.referenceModelBottom) > 0 && parseInt(cubeInfo.referenceModelTop) > 0){
-
- // 上边惨遭物
- const referenceModelTop = this.gltfLayouts.find(item => {
- const layoutModelData = item.userData;
- return layoutModelData.id == parseInt(cubeInfo.referenceModelTop) && layoutModelData
- .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
- })
- // 下边参照物
- const referenceModelBottom = this.gltfLayouts.find(item => {
- const layoutModelData = item.userData;
- return layoutModelData.id == parseInt(cubeInfo.referenceModelBottom) && layoutModelData
- .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
- })
-
- const referenceModelTopPositionY = referenceModelTop.position.z * 100 + referenceModelTop.userData
- .modelHeight / 2 + parseFloat(cubeInfo.marginTop);
-
- const referenceModelBottomPositionY = referenceModelBottom.position.z * 100 - referenceModelBottom.userData
- .modelHeight / 2 - parseFloat(cubeInfo.marginBottom);
-
- const newModelHeight = Math.abs(referenceModelTopPositionY - referenceModelBottomPositionY);
- if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
- scaleY = newModelHeight / modelHeight;
- } else {
- scaleX = newModelHeight / modelHeight;
- }
- positionY = referenceModelBottomPositionY - newModelHeight / 2;
- }
-
- if(parseInt(cubeInfo.referenceModelLeft) > 0 && parseInt(cubeInfo.referenceModelRight) > 0){
-
- const referenceModelLeft = this.gltfLayouts.find(item => {
- const layoutModelData = item.userData;
- return layoutModelData.id == parseInt(cubeInfo.referenceModelLeft) && layoutModelData
- .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
- })
-
- const referenceModelRight = this.gltfLayouts.find(item => {
- const layoutModelData = item.userData;
- return layoutModelData.id == parseInt(cubeInfo.referenceModelRight) && layoutModelData
- .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
- })
- const referenceModelLeftPositionX = referenceModelLeft.position.x * 100 + referenceModelLeft.userData
- .modelWidth / 2 + parseFloat(cubeInfo.marginLeft);
- const referenceModelRightPositionX = referenceModelRight.position.x * 100 - referenceModelRight.userData
- .modelWidth / 2 - parseFloat(cubeInfo.marginRight);
-
- const newModelWidth = Math.abs(referenceModelLeftPositionX - referenceModelRightPositionX);
-
- if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
- scaleX = newModelWidth / modelWidth;
- } else {
- scaleY = newModelWidth / modelWidth;
- }
-
- positionX = referenceModelRightPositionX - newModelWidth / 2;
- }
-
- }
- // console.log("模型计算位置--", positionX, positionY)
- // console.log("模型计算位置", cubeInfo, centerX, centerY, spaceWidth, spaceHeight, modelWidth, modelHeight, spaceId, scaleX, scaleY, positionX, positionY, cubeInfo.modelName)
- let oldPosition = new THREE.Vector3();//当前几何体的位置参数
- oldPosition.copy(cube.position);
- cube.position.x = positionX / 100;
- cube.position.z = positionY / 100;
- cube.rotation.y = rotationY;
- cube.scale.x = scaleX;
- cube.scale.z = scaleY;
- cube.scale.y = 1;
- // if (!cube.parent) { //说明还没添加到场景中-旧版方法
- // this.scene.add(cube); //处理完毕后在加入场景中
- // }
- // if(scaleX>1 || scaleY>1){
- // console.warn("***scaleinfo***",cubeInfo.id,scaleX,scaleY,cubeInfo.modelName)
- // }
- if(this.type==2){//全局精简加载
- let name = cubeInfo.modelName.substring(0, cubeInfo.modelName.length - 2);
- if(globlShowModel.includes(name)){
- if(cubeInfo.modelName=='BP_XSPACE_deng_01_C'){//灯光
- this.lightHandle(cube)
- }else{
- this.updateInfo(cube,oldPosition,scaleX,scaleY);//实例化方法
- }
- }
- }else{
- if(cubeInfo.modelName=='BP_XSPACE_deng_01_C'){//灯光
- this.lightHandle(cube)
- }else{
- this.updateInfo(cube,oldPosition,scaleX,scaleY);//实例化方法
- }
- }
- },
- //更新家具模型到页面中
- updateInfo(cube,oldPosition,scaleX,scaleY){
- let lay = this.gltfLayouts.find(it=>it.uniId==cube.uniId);
- if(cube.instancedMeshIndexList && cube.instancedMeshIndexList.length>0){
- cube.instancedMeshIndexList.forEach(item=>{
- let index = item.instancedMeshIndex;
- let instancedMesh = this.instancedFurList[index];//网格实例对象
- let curMeshIndex = item.instancedAtIndex;//当前家具模型在网格实例对象里面的序号
- let stratMatrix = new THREE.Matrix4();//定义一个四维矩阵
- instancedMesh.getMatrixAt(curMeshIndex,stratMatrix);//获取当前几何体的四维矩阵到stratMatrix里面
- let scaleMatrix = new THREE.Matrix4(); //定义一个缩放变化矩阵
- let panMatrix = new THREE.Matrix4(); //定义一个平移变化矩阵
- if (!lay.loaded) { //说明还没添加到场景中
- // scaleMatrix.makeScale(scaleX,1,scaleY); //获得缩放变化矩阵
- // panMatrix.makeTranslation(cube.position.x,0,cube.position.z); //获得平移变化矩阵
- // stratMatrix.multiply(scaleMatrix).premultiply(panMatrix);//通过矩阵计算获得最终的形变矩阵
- // instancedMesh.instanceMatrix.needsUpdate = true;//更新之前,必须开启开关
- // instancedMesh.setMatrixAt(curMeshIndex,stratMatrix);//更新几何体的世界矩阵
- // this.scene.add(instancedMesh);
- }else{//更新形变矩阵
- scaleMatrix.makeScale(scaleX, 1, scaleY); //获得缩放变化矩阵
- panMatrix.makeTranslation(cube.position.x - oldPosition.x,0,cube.position.z - oldPosition.z); //获得平移变化矩阵
- stratMatrix.multiply(scaleMatrix).premultiply(panMatrix);//通过矩阵计算获得最终的形变矩阵
- instancedMesh.instanceMatrix.needsUpdate = true;//更新之前,必须开启开关
- instancedMesh.setMatrixAt(curMeshIndex,stratMatrix);//更新几何体的世界矩阵
- }
- })
- lay.loaded = true;
- }
- },
- // 空间处理光源
- lightHandle(cube){
- let light = this.gltfLayouts.find(it=>it.uniId==cube.uniId);
- if(!light.loaded){
- // 从一个点向各个方向发射的光源。一个常见的例子是模拟一个灯泡发出的光。
- let pointLight = new THREE.PointLight(0xffd7b3, 1, 5, 1);
- pointLight.position.set(cube.position.x, 1.5, cube.position.z); //default; light shining from top
- this.scene.add(pointLight);
- let sphereSize = 0.1;
- let pointLightHelper = new THREE.PointLightHelper( pointLight, sphereSize );
- this.scene.add( pointLightHelper);
-
- // pointLight.castShadow = true; // default false
- // // 默认情况下光投影相机区域是一个长宽高为10x10x500的长方体区域,光源投射方向为通过坐标原点
- // pointLight.shadow.camera.left = -200; // default
- // pointLight.shadow.camera.right = 200; // default
- // pointLight.shadow.camera.top = 200; // default
- // pointLight.shadow.camera.bottom = -200; // default
- this.scene.add(pointLight);
-
- light.loaded = true;
- }else{
-
- }
- },
- // 空间布局旋转镜像重置模型约束
- resetModelParameters(curSpace, cubeInfo) {
- // 旋转
- const defaultLayout = curSpace.layouts.find(item => {
- return item.isDefault
- })
- if (!defaultLayout) {
- return cubeInfo
- }
- let count = 0;
- switch (parseInt(defaultLayout.layoutRotate)) {
- case 90:
- count = 1;
- break;
- case 180:
- count = 2;
- break;
- case -90:
- count = 3;
- break;
- default:
- break;
- }
- for (let index = 0; index < count; index++) {
- let oldCubeInfo = JSON.parse(JSON.stringify(cubeInfo))
-
-
- oldCubeInfo.isStepAsideLeft = "false"
- oldCubeInfo.isStepAsideTop = "false"
- oldCubeInfo.isStepAsideRight = "false"
- oldCubeInfo.isStepAsideBottom = "false"
-
- oldCubeInfo.referenceModelLeft = "0"
- oldCubeInfo.referenceModelTop = "0"
- oldCubeInfo.referenceModelRight = "0"
- oldCubeInfo.referenceModelBottom = "0"
-
- oldCubeInfo.rotation = "0"
-
- oldCubeInfo.marginLeft = "0";
- oldCubeInfo.marginTop = "0";
- oldCubeInfo.marginRight = "0";
- oldCubeInfo.marginBottom = "0";
-
- // 是否靠墙
- if (cubeInfo.isStepAsideLeft == 'true') {
- oldCubeInfo.isStepAsideTop = 'true'
- }
- if (cubeInfo.isStepAsideTop == 'true') {
- oldCubeInfo.isStepAsideRight = 'true'
- }
- if (cubeInfo.isStepAsideRight == 'true') {
- oldCubeInfo.isStepAsideBottom = 'true'
- }
- if (cubeInfo.isStepAsideBottom == 'true') {
- oldCubeInfo.isStepAsideLeft = 'true'
- }
- // 参照物体
- if (parseInt(cubeInfo.referenceModelLeft) > 0) {
- oldCubeInfo.referenceModelTop = cubeInfo.referenceModelLeft;
- }
- if (parseInt(cubeInfo.referenceModelTop) > 0) {
- oldCubeInfo.referenceModelRight = cubeInfo.referenceModelTop;
- }
- if (parseInt(cubeInfo.referenceModelRight) > 0) {
- oldCubeInfo.referenceModelBottom = cubeInfo.referenceModelRight;
- }
- if (parseInt(cubeInfo.referenceModelBottom) > 0) {
- oldCubeInfo.referenceModelLeft = cubeInfo.referenceModelBottom;
- }
-
- // 边距
- oldCubeInfo.marginLeft = cubeInfo.marginBottom;
- oldCubeInfo.marginTop = cubeInfo.marginLeft;
- oldCubeInfo.marginRight = cubeInfo.marginTop;
- oldCubeInfo.marginBottom = cubeInfo.marginRight;
- oldCubeInfo.modelWidth = cubeInfo.modelHeight;
- oldCubeInfo.modelHeight = cubeInfo.modelWidth;
-
- // 旋转
- if (parseInt(cubeInfo.rotation) == 0 || parseInt(cubeInfo.rotation) == 90) {
- oldCubeInfo.rotation = parseInt(cubeInfo.rotation) + 90;
- }
- if (parseInt(cubeInfo.rotation) == 180) {
- oldCubeInfo.rotation = "-90";
- }
- if (parseInt(cubeInfo.rotation) == -90) {
- oldCubeInfo.rotation = "0";
- }
-
- // console.log("旋转前的模型参数X", cubeInfo, oldCubeInfo, defaultLayout)
-
- cubeInfo = oldCubeInfo;
-
- // console.log("旋转后的模型参数X", cubeInfo, oldCubeInfo, defaultLayout)
- }
-
- return cubeInfo;
- },
- // 改变空间模型
- changeLayoutModel(){
- let changeSpaces = [];
- // 去重
- for (let index = 0; index < this.changeSpaces.length; index++) {
- const element = this.changeSpaces[index];
- const findIndex = changeSpaces.findIndex((item)=>{
- return item.spaceId == element.spaceId;
- })
- if(findIndex==-1){
- const findListIndex = this.spaceList.findIndex((item)=>{
- return item.spaceId == element.spaceId;
- })
- if(findListIndex !=-1 && this.spaceList[findListIndex].spaceType!=14){
- changeSpaces.push(this.spaceList[findListIndex])
- }
- }
- }
- console.log("所有变化的空间", changeSpaces)
- this.changeLayouts = [];
- let promise_list = [];
- if(!changeSpaces || changeSpaces.length==0){
- // this.changeLayoutModelState(true); // 显示家具模型
- return false;
- }
- this.clearAllLayoutData();//清除所有空间的家具模型
- for (let index = 0; index < changeSpaces.length; index++) {
- let element = changeSpaces[index];
- let layoutObj = this.arrFrunList.find((item)=>{
- return item.id == element.layoutId;
- })
- console.log("请求布局的对象", layoutObj, element);
- if(layoutObj){
- promise_list.push(
- new Promise((resolve, reject) => {
- this.loadlayoutByID(layoutObj.groupType, element, resolve);
- })
- )
- }else{//空间不存在布局,需要请求布局信息
- promise_list.push(
- new Promise((resolve, reject) => {
- this.loadlayoutByID(element.groupType, element, resolve);
- })
- )
- }
- }
- Promise.all(promise_list).then(()=>{
- this.$nextTick(()=>{
- console.log("新布局替换完成",this.changeLayouts, changeSpaces,this.arrFrunList.map(it=>it.id));
- this.furnHandle(this.changeLayouts, changeSpaces);//先加载变化的空间的布局
- this.updataPageData();//更新数据
- })
- })
- },
- async loadlayoutByID(groupType,spaceObj, resolve){
- let param = {
- "brandId": $config.brandId,
- "houseId": this.curHouseObj.houseId,
- "groupType": groupType
- }
-
- // 默认的布局
- let res = await requestConfig("findOverallArrangementList", param);
- if (!res.success || !res.pageModel || res.pageModel.resultSet.length == 0) {
- return resolve();
- }
-
- const groupLayouts = res.pageModel.resultSet;
- console.log("查询指定分组的布局", groupType, groupLayouts, spaceObj.spaceWidth, spaceObj.spaceHeight)
-
- // 根据空间的尺寸和布局的最小尺寸,筛选出合适的最大的布局
- const layouts01 = groupLayouts.filter((item)=>{
- return item.minWidth <= spaceObj.spaceWidth && item.minDepth <= spaceObj.spaceHeight
- })
- console.log("过滤适合的布局01", layouts01)
- // 长度和宽度都满足空间尺寸
- const layouts02 = layouts01.filter((item)=>{
- return (item.minWidth * item.minDepth ) <= (spaceObj.spaceWidth * spaceObj.spaceHeight)
- })
- console.log("过滤适合的布局02", layouts02)
- // 取布局面积最大的一个
- let layoutObj = null
- for (let index = 0; index < layouts02.length; index++) {
- const element = layouts02[index];
- if(!layoutObj){
- layoutObj = element;
- }else{
- if((layoutObj.minWidth * layoutObj.minDepth) < (element.minWidth * element.minDepth)){
- layoutObj = element;
- }
- }
- }
- if(layoutObj==null){
- console.warn("没有合适的布局", layoutObj,spaceObj.layoutId);
- spaceObj.groupType = groupType;
- this.deleteLayoutModel(spaceObj, layoutObj);//删除当前的布局
- return resolve()
- }
- console.log("找出最合适的布局", layoutObj)
- console.log("更新空间的布局ID=", spaceObj.layoutId,'=>',layoutObj.id)
-
- // 合适的布局更现有布局相同-不在需要了,因为这此之前已经把所有的家具都删除了
- // if(spaceObj.layoutId == layoutObj.id && !spaceObj.delateLayoutId){
- // // this.calculateLayoutModelSizeBySpace(spaceObj) // 提前计算模型的位置
- // // this.changeLayoutModelState(true); // 显示家具模型
- // return resolve()
- // }
-
- // 更新空间的布局id
- const element = this.spaceList.find(it=>it.spaceId == spaceObj.spaceId);
- if(element){
- this.deleteLayoutModel(element, layoutObj)
- element.layoutId = layoutObj.id
- console.log("替换空间的布局ID", spaceObj.spaceId, layoutObj.id);
- }
- this.changeLayouts.push(layoutObj)
- resolve()
- }
- }
- }
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