123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454 |
- <template src="./webgl_rxdz_vr.html">
- </template>
- <script>
- import * as THREE from 'three';
- import Stats from 'three/addons/libs/stats.module.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { DragControls } from 'three/addons/controls/DragControls.js';
- import {getStorage} from '@/utils/localStorage';
- var requestId = "";
- const util = require('@/utils/util.js').default;
- import viewAI from '@/components/newBottomCom/viewAI/viewAI.vue';
- import commonPageMethod from '@/mixins/commonPageMethod.js';
- // import commonPageMethod from '@/common/commonPageMethod.js';
- export default {
- components: {
- viewAI
- },
- mixins: [commonPageMethod],
- /**
- * 页面的初始数据
- */
- data() {
- return {
- pvCurPageName: "add_AI_people",
- locusBehaviorName: "添加数字人",
- pvCurPageParams: null,
- houseId: "",
- pvId: 'p_2cmina_23080402',
- canvas: null,
- navbar: {
- showCapsule: 1,
- title: '添加数字人',
- titleColor: '#000',
- navPadding: 0,
- navPaddingBg: 'transparent',
- navBarColor: 'transparent',
- navBackColor: 'transparent',
- haveCallback: true, // 如果是 true 会接手 navbarBackClk
- fromShare: false,
- fromProject: 0,
- shareToken: "",
- pageName: this.pvCurPageName,
- },
- id: '', // 户型编号
- loader: null,
- scene: null,
- camera: null,
- controlStarPosition: {
- x: 0,
- y: 0,
- z: 0
- }, //控制器初始位置
- cameraStarPosition: {
- x: 0,
- y: 0,
- z: 5
- }, //摄像头初始位置
- cameraLastPosition: null, //摄像头上一次移动到的位置
- controlLastPosition: null, //观察点上一次移动到的位置
- canvasHeight: 408, //canvas视图的高度-计算得出
- myLoadingStatus: false,
- repeatFlag: false, //重复点击
- isIOS: false,
- }
- },
- beforeDestroy() {
- cancelAnimationFrame(requestId, this.canvas)
- this.worker && this.worker.terminate()
- if (this.renderer instanceof THREE.WebGLRenderer) {
- // 遍历场景中的所有子对象,找到类型为Mesh的对象并移除
- let deleList = this.scene.children.filter(object => {
- if (object instanceof THREE.Mesh) {
- return object
- }
- })
- if (deleList && deleList.length > 0) {
- this.scene.remove(...deleList);
- }
- this.scene.traverse(function(object) {
- if (object instanceof THREE.Mesh) {
- if (object.geometry && typeof(object.geometry.dispose) == 'function') {
- object.geometry.dispose();
- }
- if (object.material && typeof(object.material.dispose) == 'function') {
- object.material.dispose();
- }
- if (object.texture && typeof(object.texture.dispose) == 'function') {
- object.texture.dispose();
- }
- }
- });
- this.renderer.clear();
- this.renderer.dispose();
- this.renderer.forceContextLoss();
- this.renderer.context = null;
- this.renderer.domElement = null;
- this.renderer = null;;
- }
- console.warn("***beforeDestroy-webgl_rxdz_vr***");
- },
- mounted(options) {
- var that = this;
- console.warn("***webgl_rxdz_roam-options***", this.$route.query)
- this.isIOS = !!navigator.userAgent.match(/\(i[^;]+;( U;)? CPU.+Mac OS X/);
- this.videoUrl = this.$route.query.videoUrl || '';
- this.bgUrl = this.$route.query.bgUrl || 'https://dm.static.elab-plus.com/miniProgram/tears_of_steel_bridge_2k.jpg';
-
- // alert("***mounted-webgl_rxdz_roam***"+this.isIOS + this.curHouseObj)
- let screenWidth = window.screen.width;
- let screenHeight = window.screen.height;
- if (window.innerWidth && window.screen.width) {
- screenWidth = Math.min(window.innerWidth, window.screen.width)
- }
- if (window.innerHeight && window.screen.height) {
- screenHeight = Math.min(window.innerHeight, window.screen.height)
- }
- let unit = screenWidth / 750; //单位rpm 对应 px 的值
- // this.canvasHeight = screenHeight - (600 * unit) + (40 * unit);
- this.canvasHeight = screenWidth;
- this.houseId = this.$route.query.houseId ? this.$route.query.houseId : '';
- this.spaceId = this.$route.query.spaceId ? this.$route.query.spaceId : '';
- let container = this.$refs.webgl;
- let canvas3d = this.canvas = this.$refs.glcanvas;
- //uniapp 兼容写法,因为uni的页面对象的Vue 实例是$vm
- let camera = null,
- renderer = null;
- let needRender = false; //是否需要渲染 false表示不需要渲染;true 表示需要渲染
- let scene = this.scene = new THREE.Scene();
- let controls = null,
- boundary = null;
- let stats;
- let controls2 = null;
- let videoMesh = null;
- init();
- // this.clearEvent = clearEvent;
- // this.attendEvent = attendEvent;
- this.starRender = starRender; //对外暴露启动渲染的方法
- this.stopRender = stopRender; //对外暴露停止渲染的方法
- this.videoHandle = videoHandle; //视频处理方法
- function init() {
- // 创建相机位置
- camera = new THREE.PerspectiveCamera(120, screenWidth / that.canvasHeight, 0.1, 10000);
- // camera.up.set(0, 1, 0);//俯视状态,将相机的up向量设置为z轴负方向 {x:0,y:1,z:0}
- camera.position.set(that.cameraStarPosition.x, that.cameraStarPosition.y, that.cameraStarPosition.z);
- scene.add(camera);
- that.camera = camera;
- // 环境光会均匀的照亮场景中的所有物体
- // const ambientLight = new THREE.AmbientLight(0xFFEFE0, 3.5);
- // scene.add(ambientLight);
- // 辅助方格
- // const axesHelper = new THREE.AxesHelper( 50 );
- // scene.add( axesHelper );
- // const gridHelper = new THREE.GridHelper(50, 10, 0xcccccc, 0xcccccc);
- // gridHelper.position.y = 0;
- // gridHelper.position.x = 0;
- // scene.add(gridHelper);
-
- //加载环境720贴图
- const loader = new THREE.TextureLoader();
- const texture = loader.load(that.bgUrl, () => {
- const rt = new THREE.WebGLCubeRenderTarget(texture.image.height);
- rt.fromEquirectangularTexture(renderer, texture);
- scene.background = rt.texture;
- });
- //antialias 这个值得设置为false,不然IOS上截图会失效
- renderer = that.renderer = new THREE.WebGLRenderer({
- canvas: canvas3d,
- alpha: true,
- });
- renderer.setPixelRatio(window.devicePixelRatio);
- renderer.setSize(screenWidth, that.canvasHeight);
- container.appendChild(renderer.domElement);
- controls = new OrbitControls(camera, renderer.domElement);
- controls.enableDamping = true; //启动缓动
- controls.minDistance = 0.0001;
- controls.maxDistance = 30;
- controls.minPolarAngle = 0; // 默认0
- controls.maxPolarAngle = Math.PI / 2; // 默认Math.PI,即可以向下旋转到的视角。
- controls.enableZoom = true; //启用摄像机的缩放
- controls.enablePan = true; //禁用摄像机平移
- controls.enableRotate = true; //启用摄像机水平或垂直旋转
- // 监听相机移动事件-限制只能在当前空间范围内移动
- controls.addEventListener('change', () => {
- // 检查相机位置是否超出边界框
- if (boundary && !boundary.containsPoint(camera.position)) {
- let clampedPosition = new THREE.Vector3();
- boundary.clampPoint(camera.position, clampedPosition);
- if (clampedPosition) {
- camera.position.copy(clampedPosition);
- }
- }
- });
- camera.lookAt(that.controlStarPosition.x, that.controlStarPosition.y, that.controlStarPosition.z);
- starRender(); //启动渲染
- // setTimeout(() => {
- // videoHandle()
- // }, 500);
- }
- function videoHandle() {
- if(!that.videoUrl){
- return false;
- }
- if(videoMesh){
- that.scene.remove(videoMesh);
- controls2.dispose();
- }
- // 创建视频元素
- var video = document.createElement('video');
- video.src = that.videoUrl; // 视频文件的路径
- video.setAttribute("crossOrigin", "Anonymous");
- video.loop = true;
- video.muted = true;
- video.play();
-
- console.warn("***video***",video,video.width);
- // 创建视频纹理
- var videoTexture = new THREE.VideoTexture(video);
- // 过滤的颜色值
- var keyColorObject = new THREE.Color("#00ff05");
- var myuniforms = {
- pointTexture: {
- type: "t",
- value: videoTexture
- },
- color: {
- type: "c",
- value: keyColorObject
- },
- videowidth: {
- type: "f",
- value: 501.0
- },
- videoheight: {
- type: "f",
- value: 1024.0
- },
- filterType: {
- type: "i",
- value: 0
- },
- lightLevel: {
- type: "f",
- value: 0.2
- },
- gridSize: {
- type: "f",
- value: 0.8
- }
- };
- // 创建绿幕着色器
- let greenScreenShader = {
- uniforms: myuniforms,
- transparent: true,
- vertexShader: `
- varying vec2 vUv;
- void main() {
- vUv = uv;
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
- gl_Position = projectionMatrix * mvPosition;
- } `,
- fragmentShader: `
- precision mediump float;
- uniform sampler2D pointTexture;
- uniform sampler2D colorlut;
- uniform vec3 color;
- uniform float videowidth;
- uniform float videoheight;
- uniform int filterType;
- uniform float gridSize;
- uniform float lightLevel;
-
- varying vec2 vUv;
- float alter=3.0;
- float u_mode=0.0;
- float u_threshold=1.0;
- float u_clipBlack=0.9;
- float u_clipWhite=1.0;
-
- float rgb2cb(float r, float g, float b){
- return 0.5 + -0.168736*r - 0.331264*g + 0.5*b;
- }
- float rgb2cr(float r, float g, float b){
- return 0.5 + 0.5*r - 0.418688*g - 0.081312*b;
- }
- float smoothclip(float low, float high, float x){
- if (x <= low){
- return 0.0;
- }
- if(x >= high){
- return 1.0;
- }
- return (x-low)/(high-low);
- }
- vec4 greenscreen(vec4 colora, float Cb_key,float Cr_key, float tola,float tolb, float clipBlack, float clipWhite){
- float cb = rgb2cb(colora.r,colora.g,colora.b);
- float cr = rgb2cr(colora.r,colora.g,colora.b);
- float alpha = distance(vec2(cb, cr), vec2(Cb_key, Cr_key));
- alpha = smoothclip(tola, tolb, alpha);
- float r = max(gl_FragColor.r - (1.0-alpha)*color.r, 0.0);
- float g = max(gl_FragColor.g - (1.0-alpha)*color.g, 0.0);
- float b = max(gl_FragColor.b - (1.0-alpha)*color.b, 0.0);
- if(alpha < clipBlack){
- alpha = r = g = b = 0.0;
- }
- if(alpha > clipWhite){
- alpha = 1.0;
- }
- if(clipWhite < 1.0){
- alpha = alpha/max(clipWhite, 0.9);
- }
- return vec4(r,g,b, alpha);
- }
-
- void main()
- {
- gl_FragColor = texture2D( pointTexture, vUv );
- float tola = 0.0;
- float tolb = u_threshold/2.0;
- float cb_key = rgb2cb(color.r, color.g, color.b);
- float cr_key = rgb2cr(color.r, color.g, color.b);
- gl_FragColor = greenscreen(gl_FragColor, cb_key, cr_key, tola, tolb, u_clipBlack, u_clipWhite);
- if(u_mode > 0.5 && u_mode < 1.5){
- gl_FragColor = mix(vec4(1.0, 1.0, 1.0, 1.0), gl_FragColor, gl_FragColor.a);
- gl_FragColor.a = 1.0;
- }
- if(u_mode > 1.5 && u_mode < 2.5){
- gl_FragColor = vec4(gl_FragColor.a, gl_FragColor.a, gl_FragColor.a, 1.0);
- }
- if(filterType==1){
- float gray = 0.2989*gl_FragColor.r+0.5870*gl_FragColor.g+0.1140*gl_FragColor.b;
- gl_FragColor = vec4(gray,gray,gray , gl_FragColor.a);
- }else if(filterType==2){
- vec3 tColor2 = texture2D( pointTexture, vec2(vUv[0]+(1.0/videowidth) , vUv[1]) ).rgb;
- vec3 tColor3 = texture2D( pointTexture, vec2(vUv[0]-(1.0/videowidth) , vUv[1]) ).rgb;
- vec3 tColor4 = texture2D( pointTexture, vec2(vUv[0]+(1.0/videowidth) , vUv[1]+(1.0/videoheight)) ).rgb;
- vec3 tColor5 = texture2D( pointTexture, vec2(vUv[0]-(1.0/videowidth) , vUv[1]-(1.0/videoheight)) ).rgb;
- vec3 tColor6 = texture2D( pointTexture, vec2(vUv[0]+(1.0/videowidth) , vUv[1]-(1.0/videoheight)) ).rgb;
- vec3 tColor7 = texture2D( pointTexture, vec2(vUv[0]-(1.0/videowidth) , vUv[1]+(1.0/videoheight)) ).rgb;
- vec3 tColor8 = texture2D( pointTexture, vec2(vUv[0] , vUv[1]+(1.0/videoheight)) ).rgb;
- vec3 tColor9 = texture2D( pointTexture, vec2(vUv[0] , vUv[1]+(1.0/videoheight)) ).rgb;
- vec3 tColor10 = texture2D( pointTexture, vec2(vUv[0]+(2.0/videowidth) , vUv[1]) ).rgb;
- vec3 tColor11 = texture2D( pointTexture, vec2(vUv[0]+(2.0/videowidth) , vUv[1]) ).rgb;
- gl_FragColor = vec4( (gl_FragColor.r+tColor2[0]+tColor3[0]+tColor4[0]+tColor5[0]+tColor6[0]+tColor7[0]+tColor8[0]+tColor9[0]+tColor10[0]+tColor11[0])/11.0,
- (gl_FragColor.g+tColor2[1]+tColor3[1]+tColor4[1]+tColor5[1]+tColor6[1]+tColor7[1]+tColor8[1]+tColor9[1]+tColor10[1]+tColor11[1])/11.0,
- (gl_FragColor.b+tColor2[2]+tColor3[2]+tColor4[2]+tColor5[2]+tColor6[2]+tColor7[2]+tColor8[2]+tColor9[2]+tColor10[2]+tColor11[2])/11.0,
- gl_FragColor.a);
- }else if(filterType==3){
- float brightr=gl_FragColor.r+lightLevel;
- float brightg=gl_FragColor.g+lightLevel;
- float brightb=gl_FragColor.b+lightLevel;
- gl_FragColor = vec4(brightr,brightg,brightb , gl_FragColor.a);
- }else if(filterType==4){
- float reverser=1.0 - gl_FragColor.r;
- float reverseg=1.0 - gl_FragColor.g;
- float reverseb=1.0 - gl_FragColor.b;
- gl_FragColor = vec4(reverser,reverseg,reverseb,gl_FragColor.a);
- }else if(filterType==5){
- float dx = fract(sin(dot(vUv ,vec2(12.9898,78.233))) * 43758.5453);
- vec3 cResult = gl_FragColor.rgb + gl_FragColor.rgb * clamp( 0.1 + dx, 0.0, 1.0 );
- vec2 sc = vec2( sin( vUv.y * 4096.0 ), cos( vUv.y * 4096.0 ) );
- cResult += gl_FragColor.rgb * vec3( sc.x, sc.y, sc.x ) * 0.025;
- cResult = gl_FragColor.rgb + clamp( 0.35, 0.0,1.0 ) * ( cResult - gl_FragColor.rgb );
- if( false ) {
- cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );
- }
- float oldr=0.393*cResult[0]+0.769*cResult[1]+0.189*cResult[2];
- float oldg=0.349*cResult[0]+0.686*cResult[1]+0.168*cResult[2];
- float oldb=0.272*cResult[0]+0.534*cResult[1]+0.131*cResult[2];
- gl_FragColor = vec4( oldr,oldg,oldb , gl_FragColor.a);
- }else if(filterType==6){
- float average = ( gl_FragColor.r + gl_FragColor.g + gl_FragColor.b ) / 2.0;
- float s = sin( 0.5 ), c = cos( 0.5 );
- vec2 tex = vUv * vec2(videowidth,videoheight) - vec2(0,0);
- vec2 point = vec2( c * tex.x - s * tex.y, s * tex.x + c * tex.y ) * gridSize;
- float pattern = ( sin( point.x ) * sin( point.y ) ) * 4.0;
- float seed = average * 10.0 - 5.0 + pattern ;
- gl_FragColor = vec4( seed*0.3+gl_FragColor.r*0.7,seed*0.3+gl_FragColor.g*0.7 ,seed*0.3+gl_FragColor.b*0.7, gl_FragColor.a );
- }
- }
- `,
- };
- // 创建绿幕材质
- let greenScreenMaterial = new THREE.ShaderMaterial(greenScreenShader);
- greenScreenMaterial.side = THREE.DoubleSide;
- let geometry = new THREE.PlaneGeometry(9, 16);
- // 应用绿幕材质到对象上
- let mesh = new THREE.Mesh(geometry, greenScreenMaterial);
- mesh.position.set(0, 0, -10);//设置视频位置
- // mesh.lookAt(camera.position);
- scene.add(mesh);
- videoMesh = mesh;
- controls2 = new DragControls([mesh], camera, renderer.domElement );
- controls2.addEventListener('dragstart', function ( event ) {
- controls.enabled = false;
- });
- controls2.addEventListener('dragend', function ( event ) {
- controls.enabled = true;
- });
- }
- function stopRender() {
- needRender = false;
- }
- function starRender() {
- if (needRender == true) { //如果已经在渲染中了,则不能再次开启,避免渲染过多
- false;
- }
- needRender = true;
- render(); //开始渲染
- }
- function render() {
- if (needRender == false) {
- return false;
- }
- // stats.update();
- if(videoMesh){
- videoMesh.lookAt(camera.position);
- }
- renderer.render(scene, camera); //单次渲染
- requestId = requestAnimationFrame(render, canvas3d);
- }
- },
- methods: {
- navbarBackClk() {
- },
- clearHandle() {
- this.clearEvent();
- },
- aiPeopleChange(item){
- console.warn("***aiPeopleChange***",item);
- if(!item || !item.url){
- return false;
- }
- this.videoUrl = item.url;
- this.videoHandle();
- }
- }
- }
- </script>
- <style lang="scss" scoped>
- @import "./webgl_rxdz_vr.scss";
- /* @import "@/common/css/common.css"; */
- </style>
|