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- <template src="./webgl_rxdz_clipImg.html">
- </template>
- <script>
- import * as THREE from 'three';
- import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
- import {getStorage} from '@/utils/localStorage';
- import { MessageBox } from 'mint-ui';
- var requestId = "";
- const util = require('@/utils/util.js').default;
- import commonPageMethod from '@/mixins/commonPageMethod.js';
- import screenshot from '@/mixins/screenshot.js';
- // import commonPageMethod from '@/common/commonPageMethod.js';
- export default {
- mixins: [commonPageMethod,screenshot],
- /**
- * 页面的初始数据
- */
- data() {
- return {
- pvCurPageName: "webgl_720",
- locusBehaviorName: "720展示",
- pvCurPageParams: null,
- houseId: "",
- pvId: 'p_2cmina_23121201',
- canvas: null,
- navbar: {
- showCapsule: 1,
- title: '',
- titleColor: '#000',
- navPadding: 0,
- navPaddingBg: 'transparent',
- navBarColor: 'transparent',
- navBackColor: 'transparent',
- haveCallback: true, // 如果是 true 会接手 navbarBackClk
- fromShare: false,
- fromProject: 0,
- shareToken: "",
- pageName: this.pvCurPageName,
- },
- id: '', // 户型编号
- loader: null,
- scene: null,
- camera: null,
- controlStarPosition: {
- x: 0,
- y: 0,
- z: 0
- }, //控制器初始位置
- cameraStarPosition: {
- x: 0,
- y: 0,
- z: 5
- }, //摄像头初始位置
- cameraLastPosition: null, //摄像头上一次移动到的位置
- controlLastPosition: null, //观察点上一次移动到的位置
- myLoadingStatus: false,
- repeatFlag: false, //重复点击
- canvasHeight:'',
- isIOS: false,
- videoUrl:'', //绿幕视频地址
- bgUrl:'',
- width:'620',
- height:'620',
- left:'65',
- top:'300',
- startX:0,
- startY:0,
- clientX:0,
- clientY:0,
- unit:0.5,
- screenWidth:0,
- screenHeight:0,
- type:1,
- bottomLeftX:0,
- bottomLeftY:0,
- }
- },
- beforeDestroy() {
- cancelAnimationFrame(requestId, this.canvas)
- this.worker && this.worker.terminate()
- if (this.renderer instanceof THREE.WebGLRenderer) {
- // 遍历场景中的所有子对象,找到类型为Mesh的对象并移除
- let deleList = this.scene.children.filter(object => {
- if (object instanceof THREE.Mesh) {
- return object
- }
- })
- if (deleList && deleList.length > 0) {
- this.scene.remove(...deleList);
- }
- this.scene.traverse(function(object) {
- if (object instanceof THREE.Mesh) {
- if (object.geometry && typeof(object.geometry.dispose) == 'function') {
- object.geometry.dispose();
- }
- if (object.material && typeof(object.material.dispose) == 'function') {
- object.material.dispose();
- }
- if (object.texture && typeof(object.texture.dispose) == 'function') {
- object.texture.dispose();
- }
- }
- });
- this.renderer.clear();
- this.renderer.dispose();
- this.renderer.forceContextLoss();
- this.renderer.context = null;
- this.renderer.domElement = null;
- this.renderer = null;;
- }
- console.warn("***beforeDestroy-webgl_rxdz_clipImg***");
- },
- mounted(options) {
- var that = this;
- console.warn("***webgl_rxdz_roam-options***", this.$route.query)
- this.isIOS = !!navigator.userAgent.match(/\(i[^;]+;( U;)? CPU.+Mac OS X/);
- this.videoUrl = this.$route.query.videoUrl || 'https://dm.static.elab-plus.com/miniProgram/007.mp4';
- this.bgUrl = this.$route.query.bgUrl || 'https://dm.static.elab-plus.com/miniProgram/tears_of_steel_bridge_2k.jpg';
- let screenWidth = window.screen.width;
- let screenHeight = window.screen.height;
- if (window.innerWidth && window.screen.width) {
- this.screenWidth = screenWidth = Math.min(window.innerWidth, window.screen.width);
- }
- if (window.innerHeight && window.screen.height) {
- this.screenHeight = screenHeight = Math.min(window.innerHeight, window.screen.height)
- }
- let unit = screenWidth / 750; //单位rpm 对应 px 的值
- this.unit = unit;
- this.width = this.width * unit;
- this.height = this.height * unit;
- this.left = this.left * unit;
- this.top = this.top * unit;
- this.canvasHeight = screenHeight;
- this.houseId = this.$route.query.houseId ? this.$route.query.houseId : '';
- this.spaceId = this.$route.query.spaceId ? this.$route.query.spaceId : '';
- let container = this.$refs.webgl;
- let canvas3d = this.canvas = this.$refs.glcanvas;
- //uniapp 兼容写法,因为uni的页面对象的Vue 实例是$vm
- let camera = null,
- renderer = null;
- let needRender = false; //是否需要渲染 false表示不需要渲染;true 表示需要渲染
- let scene = this.scene = new THREE.Scene();
- let controls = null,
- boundary = null;
- let videoMesh = null;
- init();
- // this.clearEvent = clearEvent;
- // this.attendEvent = attendEvent;
- this.starRender = starRender; //对外暴露启动渲染的方法
- this.stopRender = stopRender; //对外暴露停止渲染的方法
- function init() {
- // 创建相机位置
- camera = new THREE.PerspectiveCamera(120, screenWidth / that.canvasHeight, 0.1, 10000);
- // camera.up.set(0, 1, 0);//俯视状态,将相机的up向量设置为z轴负方向 {x:0,y:1,z:0}
- camera.position.set(that.cameraStarPosition.x, that.cameraStarPosition.y, that.cameraStarPosition.z);
- scene.add(camera);
- that.camera = camera;
- // 环境光会均匀的照亮场景中的所有物体
- // const ambientLight = new THREE.AmbientLight(0xFFEFE0, 3.5);
- // scene.add(ambientLight);
- // 辅助方格
- // const axesHelper = new THREE.AxesHelper( 50 );
- // scene.add( axesHelper );
- // const gridHelper = new THREE.GridHelper(50, 10, 0xcccccc, 0xcccccc);
- // gridHelper.position.y = 0;
- // gridHelper.position.x = 0;
- // scene.add(gridHelper);
- //加载环境720贴图
- const loader = new THREE.TextureLoader();
- const texture = loader.load(that.bgUrl, () => {
- const rt = new THREE.WebGLCubeRenderTarget(texture.image.height);
- rt.fromEquirectangularTexture(renderer, texture);
- scene.background = rt.texture;
- });
- //antialias 这个值得设置为false,不然IOS上截图会失效
- renderer = that.renderer = new THREE.WebGLRenderer({
- canvas:canvas3d,
- alpha: true,
- antialias:false,
- // 如果想保存three.js canvas画布上的信息,注意设置preserveDrawingBuffer
- preserveDrawingBuffer: true,
- });
- renderer.setPixelRatio(window.devicePixelRatio);
- renderer.setSize(screenWidth, that.canvasHeight);
- container.appendChild(renderer.domElement);
- controls = new OrbitControls(camera, renderer.domElement);
- controls.enableDamping = true; //启动缓动
- controls.minDistance = 0.0001;
- controls.maxDistance = 30;
- // controls.minPolarAngle = 0; // 默认0
- // controls.maxPolarAngle = Math.PI / 2; // 默认Math.PI,即可以向下旋转到的视角。
- controls.enableZoom = true; //启用摄像机的缩放
- controls.enablePan = true; //禁用摄像机平移
- controls.enableRotate = true; //启用摄像机水平或垂直旋转
- // 监听相机移动事件-限制只能在当前空间范围内移动
- // controls.addEventListener('change', () => {
- // // 检查相机位置是否超出边界框
- // if (boundary && !boundary.containsPoint(camera.position)) {
- // let clampedPosition = new THREE.Vector3();
- // boundary.clampPoint(camera.position, clampedPosition);
- // if (clampedPosition) {
- // camera.position.copy(clampedPosition);
- // }
- // }
- // });
- camera.lookAt(that.controlStarPosition.x, that.controlStarPosition.y, that.controlStarPosition.z);
- starRender(); //启动渲染
- // var guideMask = document.querySelector('#guide-mask');
-
- if(that.isIOS){
- document.addEventListener("WeixinJSBridgeReady", function (){
- videoHandle();
- }, false)
- }else{
- document.addEventListener("touchstart", ()=> {
- // guideMask.classList.add('guide-mask-hide');
- setTimeout(()=>{
- videoHandle();
- },200)
- }, false);
- }
-
- }
- function videoHandle() {
- if(videoMesh){
- return false
- }
- // 创建视频元素
- // var video = document.createElement('video');
- var video = document.getElementById('myvideo');
- video.src = that.videoUrl; // 视频文件的路径
- video.setAttribute("crossOrigin", "Anonymous");
- video.loop = true;
- video.muted = true;
- video.controls = false;
- video.setAttribute('webkit-playsinline', true);
- video.setAttribute('playsinline', true);
- // video['custom-cache'] = false;
- // video['x5-playsinline'] = '';
- // video['webkit-playsinline'] = true;
- // video['playsinline'] = true;
- // video['x-webkit-airplay'] = '';
- // // video['x5-video-player-fullscreen'] = false;
- // video['x5-video-player-type'] = 'h5-page';
- video.play();
-
- console.warn("***video***",video,video.width);
- // 创建视频纹理
- var videoTexture = new THREE.VideoTexture(video);
- // videoTexture.minFilter = THREE.LinearFilter;
- // videoTexture.format = THREE.RGBFormat;
- var keyColorObject = new THREE.Color("#00ff05");
- var myuniforms = {
- pointTexture: {
- type: "t",
- value: videoTexture
- },
- color: {
- type: "c",
- value: keyColorObject
- },
- videowidth: {
- type: "f",
- value: 501.0
- },
- videoheight: {
- type: "f",
- value: 1024.0
- },
- filterType: {
- type: "i",
- value: 0
- },
- lightLevel: {
- type: "f",
- value: 0.2
- },
- gridSize: {
- type: "f",
- value: 0.8
- }
- };
- // 创建绿幕着色器
- let greenScreenShader = {
- uniforms: myuniforms,
- transparent: true,
- vertexShader: `
- varying vec2 vUv;
- void main() {
- vUv = uv;
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
- gl_Position = projectionMatrix * mvPosition;
- } `,
- fragmentShader: `
- precision mediump float;
- uniform sampler2D pointTexture;
- uniform sampler2D colorlut;
- uniform vec3 color;
- uniform float videowidth;
- uniform float videoheight;
- uniform int filterType;
- uniform float gridSize;
- uniform float lightLevel;
-
- varying vec2 vUv;
- float alter=3.0;
- float u_mode=0.0;
- float u_threshold=1.0;
- float u_clipBlack=0.9;
- float u_clipWhite=1.0;
-
- float rgb2cb(float r, float g, float b){
- return 0.5 + -0.168736*r - 0.331264*g + 0.5*b;
- }
- float rgb2cr(float r, float g, float b){
- return 0.5 + 0.5*r - 0.418688*g - 0.081312*b;
- }
- float smoothclip(float low, float high, float x){
- if (x <= low){
- return 0.0;
- }
- if(x >= high){
- return 1.0;
- }
- return (x-low)/(high-low);
- }
- vec4 greenscreen(vec4 colora, float Cb_key,float Cr_key, float tola,float tolb, float clipBlack, float clipWhite){
- float cb = rgb2cb(colora.r,colora.g,colora.b);
- float cr = rgb2cr(colora.r,colora.g,colora.b);
- float alpha = distance(vec2(cb, cr), vec2(Cb_key, Cr_key));
- alpha = smoothclip(tola, tolb, alpha);
- float r = max(gl_FragColor.r - (1.0-alpha)*color.r, 0.0);
- float g = max(gl_FragColor.g - (1.0-alpha)*color.g, 0.0);
- float b = max(gl_FragColor.b - (1.0-alpha)*color.b, 0.0);
- if(alpha < clipBlack){
- alpha = r = g = b = 0.0;
- }
- if(alpha > clipWhite){
- alpha = 1.0;
- }
- if(clipWhite < 1.0){
- alpha = alpha/max(clipWhite, 0.9);
- }
- return vec4(r,g,b, alpha);
- }
-
- void main()
- {
- gl_FragColor = texture2D( pointTexture, vUv );
- float tola = 0.0;
- float tolb = u_threshold/2.0;
- float cb_key = rgb2cb(color.r, color.g, color.b);
- float cr_key = rgb2cr(color.r, color.g, color.b);
- gl_FragColor = greenscreen(gl_FragColor, cb_key, cr_key, tola, tolb, u_clipBlack, u_clipWhite);
- if(u_mode > 0.5 && u_mode < 1.5){
- gl_FragColor = mix(vec4(1.0, 1.0, 1.0, 1.0), gl_FragColor, gl_FragColor.a);
- gl_FragColor.a = 1.0;
- }
- if(u_mode > 1.5 && u_mode < 2.5){
- gl_FragColor = vec4(gl_FragColor.a, gl_FragColor.a, gl_FragColor.a, 1.0);
- }
- if(filterType==1){
- float gray = 0.2989*gl_FragColor.r+0.5870*gl_FragColor.g+0.1140*gl_FragColor.b;
- gl_FragColor = vec4(gray,gray,gray , gl_FragColor.a);
- }else if(filterType==2){
- vec3 tColor2 = texture2D( pointTexture, vec2(vUv[0]+(1.0/videowidth) , vUv[1]) ).rgb;
- vec3 tColor3 = texture2D( pointTexture, vec2(vUv[0]-(1.0/videowidth) , vUv[1]) ).rgb;
- vec3 tColor4 = texture2D( pointTexture, vec2(vUv[0]+(1.0/videowidth) , vUv[1]+(1.0/videoheight)) ).rgb;
- vec3 tColor5 = texture2D( pointTexture, vec2(vUv[0]-(1.0/videowidth) , vUv[1]-(1.0/videoheight)) ).rgb;
- vec3 tColor6 = texture2D( pointTexture, vec2(vUv[0]+(1.0/videowidth) , vUv[1]-(1.0/videoheight)) ).rgb;
- vec3 tColor7 = texture2D( pointTexture, vec2(vUv[0]-(1.0/videowidth) , vUv[1]+(1.0/videoheight)) ).rgb;
- vec3 tColor8 = texture2D( pointTexture, vec2(vUv[0] , vUv[1]+(1.0/videoheight)) ).rgb;
- vec3 tColor9 = texture2D( pointTexture, vec2(vUv[0] , vUv[1]+(1.0/videoheight)) ).rgb;
- vec3 tColor10 = texture2D( pointTexture, vec2(vUv[0]+(2.0/videowidth) , vUv[1]) ).rgb;
- vec3 tColor11 = texture2D( pointTexture, vec2(vUv[0]+(2.0/videowidth) , vUv[1]) ).rgb;
- gl_FragColor = vec4( (gl_FragColor.r+tColor2[0]+tColor3[0]+tColor4[0]+tColor5[0]+tColor6[0]+tColor7[0]+tColor8[0]+tColor9[0]+tColor10[0]+tColor11[0])/11.0,
- (gl_FragColor.g+tColor2[1]+tColor3[1]+tColor4[1]+tColor5[1]+tColor6[1]+tColor7[1]+tColor8[1]+tColor9[1]+tColor10[1]+tColor11[1])/11.0,
- (gl_FragColor.b+tColor2[2]+tColor3[2]+tColor4[2]+tColor5[2]+tColor6[2]+tColor7[2]+tColor8[2]+tColor9[2]+tColor10[2]+tColor11[2])/11.0,
- gl_FragColor.a);
- }else if(filterType==3){
- float brightr=gl_FragColor.r+lightLevel;
- float brightg=gl_FragColor.g+lightLevel;
- float brightb=gl_FragColor.b+lightLevel;
- gl_FragColor = vec4(brightr,brightg,brightb , gl_FragColor.a);
- }else if(filterType==4){
- float reverser=1.0 - gl_FragColor.r;
- float reverseg=1.0 - gl_FragColor.g;
- float reverseb=1.0 - gl_FragColor.b;
- gl_FragColor = vec4(reverser,reverseg,reverseb,gl_FragColor.a);
- }else if(filterType==5){
- float dx = fract(sin(dot(vUv ,vec2(12.9898,78.233))) * 43758.5453);
- vec3 cResult = gl_FragColor.rgb + gl_FragColor.rgb * clamp( 0.1 + dx, 0.0, 1.0 );
- vec2 sc = vec2( sin( vUv.y * 4096.0 ), cos( vUv.y * 4096.0 ) );
- cResult += gl_FragColor.rgb * vec3( sc.x, sc.y, sc.x ) * 0.025;
- cResult = gl_FragColor.rgb + clamp( 0.35, 0.0,1.0 ) * ( cResult - gl_FragColor.rgb );
- if( false ) {
- cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );
- }
- float oldr=0.393*cResult[0]+0.769*cResult[1]+0.189*cResult[2];
- float oldg=0.349*cResult[0]+0.686*cResult[1]+0.168*cResult[2];
- float oldb=0.272*cResult[0]+0.534*cResult[1]+0.131*cResult[2];
- gl_FragColor = vec4( oldr,oldg,oldb , gl_FragColor.a);
- }else if(filterType==6){
- float average = ( gl_FragColor.r + gl_FragColor.g + gl_FragColor.b ) / 2.0;
- float s = sin( 0.5 ), c = cos( 0.5 );
- vec2 tex = vUv * vec2(videowidth,videoheight) - vec2(0,0);
- vec2 point = vec2( c * tex.x - s * tex.y, s * tex.x + c * tex.y ) * gridSize;
- float pattern = ( sin( point.x ) * sin( point.y ) ) * 4.0;
- float seed = average * 10.0 - 5.0 + pattern ;
- gl_FragColor = vec4( seed*0.3+gl_FragColor.r*0.7,seed*0.3+gl_FragColor.g*0.7 ,seed*0.3+gl_FragColor.b*0.7, gl_FragColor.a );
- }
- }
- `,
- };
- // 创建绿幕材质
- let greenScreenMaterial = new THREE.ShaderMaterial(greenScreenShader);
- greenScreenMaterial.side = THREE.DoubleSide;
- let geometry = new THREE.PlaneGeometry(9, 16);
- // 应用绿幕材质到对象上
- let mesh = new THREE.Mesh(geometry, greenScreenMaterial);
- mesh.position.set(0, 0, -10);//设置视频位置
- // mesh.lookAt(camera.position);
- scene.add(mesh);
- videoMesh = mesh;
- }
- function stopRender() {
- needRender = false;
- }
- function starRender() {
- if (needRender == true) { //如果已经在渲染中了,则不能再次开启,避免渲染过多
- false;
- }
- needRender = true;
- render(); //开始渲染
- }
- function render() {
- if (needRender == false) {
- return false;
- }
- if(videoMesh){
- videoMesh.lookAt(camera.position);
- }
- renderer.render(scene, camera); //单次渲染
- requestId = requestAnimationFrame(render, canvas3d);
- }
- },
- methods: {
- async clipImgHandle(){
- this.bottomLeftX = this.left;
- this.bottomLeftY = this.screenHeight - this.top - this.height;
- console.warn("***clipImgHandle***")
- let shottingImg = await this.shottingAction(3) + "?x-oss-process=image/auto-orient,1/quality,Q_46/format,jpg";//开始截图
- console.warn("***clipImgHandle1***",shottingImg);
- // alert(shottingImg)
- // alert('getClipPicUrl3'+img.width)
- // MessageBox({
- // title: '提示',
- // message: shottingImg,
- // showCancelButton: true
- // });
- // window.open(shottingImg, "_blank");
- window.location.href = shottingImg
- },
- navbarBackClk() {
- },
- clearHandle() {
- this.clearEvent();
- },
- mytouchstart(e,type) {
- console.warn("***mytouchstart***",type)
- this.type = type;
- this.startLeft = this.left;
- // this.clientX = 0;
- // this.clientY = 0;
- this.startX = e.changedTouches[0].clientX;
- this.startY = e.changedTouches[0].clientY;
- e.preventDefault();
- },
- mytouchmove(e) {
- let startX = this.startX; // 开始x坐标
- let startY = this.startY; //开始y坐标
- let touchMoveX = e.changedTouches[0].clientX //滑动变化坐标
- let touchMoveY = e.changedTouches[0].clientY //滑动变化坐标
- // this.clientX = touchMoveX - startX;
- // this.clientY = touchMoveY - startY;
- this.widthHandle(touchMoveX,1);
- e.preventDefault();
- },
- mytouchend(e) {
-
- },
- widthHandle(touchMoveX){
- let clientX = touchMoveX - this.startX;
- if(this.type==1){//左上角
- if(clientX < 0){//左移动
- let _juli = Math.abs(clientX);
- this.left = this.startLeft - _juli;
- this.width = this.screenWidth - (this.left * 2);
- if(this.left < 0){
- this.left = 0;
- this.width = this.screenWidth;
- }
- }else if(clientX > 0){//右移动
- let _juli = Math.abs(clientX);
- this.left = this.startLeft + _juli;
- this.width = this.screenWidth - (this.left * 2);
- if(this.left > (this.screenWidth - 200)/2){
- this.left = (this.screenWidth - 200)/2;
- this.width = 200;
- }
- }
- this.height = this.width;
- }else if(this.type==2){//右上角
- if(clientX < 0){//左移动
- let _juli = Math.abs(clientX);
- this.left = this.startLeft + _juli;
- this.width = this.screenWidth - (this.left * 2);
- if(this.left > (this.screenWidth - 200)/2){
- this.left = (this.screenWidth - 200)/2;
- this.width = 200;
- }
- }else if(clientX > 0){//右移动
- let _juli = Math.abs(clientX);
- this.left = this.startLeft - _juli;
- this.width = this.screenWidth - (this.left * 2);
- if(this.left < 0){
- this.left = 0;
- this.width = this.screenWidth;
- }
- }
- this.height = this.width;
- }else if(this.type==3){//右下角
- if(clientX < 0){//左移动
- let _juli = Math.abs(clientX);
- this.left = this.startLeft + _juli;
- this.width = this.screenWidth - (this.left * 2);
- if(this.left > (this.screenWidth - 200)/2){
- this.left = (this.screenWidth - 200)/2;
- this.width = 200;
- }
- }else if(clientX > 0){//右移动
- let _juli = Math.abs(clientX);
- this.left = this.startLeft - _juli;
- this.width = this.screenWidth - (this.left * 2);
- if(this.left < 0){
- this.left = 0;
- this.width = this.screenWidth;
- }
- }
- this.height = this.width;
- }else if(this.type==4){//左下角
- if(clientX < 0){//左移动
- let _juli = Math.abs(clientX);
- this.left = this.startLeft - _juli;
- this.width = this.screenWidth - (this.left * 2);
- if(this.left < 0){
- this.left = 0;
- this.width = this.screenWidth;
- }
- }else if(clientX > 0){//右移动
- let _juli = Math.abs(clientX);
- this.left = this.startLeft + _juli;
- this.width = this.screenWidth - (this.left * 2);
- if(this.left > (this.screenWidth - 200)/2){
- this.left = (this.screenWidth - 200)/2;
- this.width = 200;
- }
- }
- this.height = this.width;
- }
- // this.unit = unit;
- // this.width = this.width * unit;
- // this.height = this.height * unit;
- // this.left = this.left * unit;
- // this.top = this.top * unit;
- }
- }
- }
- </script>
- <style lang="scss" scoped>
- @import "./webgl_rxdz_clipImg.scss";
- /* @import "@/common/css/common.css"; */
- </style>
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