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@@ -154,7 +154,8 @@ export default {
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//使用纹理贴图材质
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//使用纹理贴图材质
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texture.repeat.set(scaleX, scaleY);
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texture.repeat.set(scaleX, scaleY);
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- let geometry = new THREE.PlaneGeometry(obj.spaceWidth/100, obj.spaceHeight/100);
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+ // let geometry = new THREE.PlaneGeometry(obj.spaceWidth/100, obj.spaceHeight/100);
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+ let geometry = new THREE.BoxGeometry(obj.spaceWidth/100,0.1, obj.spaceHeight/100);
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let material = new THREE.MeshBasicMaterial({ map: texture });
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let material = new THREE.MeshBasicMaterial({ map: texture });
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let cube = new THREE.Mesh(geometry, material);
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let cube = new THREE.Mesh(geometry, material);
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@@ -162,9 +163,9 @@ export default {
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cube.userType = "mesh";
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cube.userType = "mesh";
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cube.userData = obj;//位置数据
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cube.userData = obj;//位置数据
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// 设置位置,旋转,缩放
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// 设置位置,旋转,缩放
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- cube.position.set(positionX, -0.01, -positionY);
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- cube.rotation.x = -Math.PI / 2 ; // 旋转 180 度
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- cube.receiveShadow = true;//材质是否接收阴影
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+ cube.position.set(positionX, -0.11, -positionY);
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+ // cube.rotation.x = -Math.PI / 2 ; // 旋转 180 度 PlaneGeometry 生效
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+ // cube.receiveShadow = true;//材质是否接收阴影
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//注释掉,不让草地进入空间列表中,不触发空间变化的动画过程,规避掉动画过程中的问题
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//注释掉,不让草地进入空间列表中,不触发空间变化的动画过程,规避掉动画过程中的问题
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// let md = {
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// let md = {
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