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+// const util = require('@/static/utils/util.js');
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+const config = require('@/services/urlConfig.js');
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+import modelData from '@/static/layoutModelData.js';
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+// import requestConfig from '@/services/requestConfig.js';
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+import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
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+import * as THREE from 'three';
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+// import { TWEEN } from '@/webgl/jsm/libs/tween.module.min.js';
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+export default {
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+ data() {
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+ return {
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+ gltfLayouts: [],
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+ instancedFurList:[],
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+ arrFrunList:[],
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+ promise_list:[],
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+ loadFurPromise: new Promise((resolve) => {
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+ this.loadedCompleteFun = function() {
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+ console.log('家具模型接口结束');
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+ resolve()
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+ }
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+ }),
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+ dracoLoader:null,
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+ }
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+ },
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+ watch: {},
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+ mounted() {
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+ console.warn("***loadmodel-mounted****")
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+ // this.dracoLoader = new DRACOLoader();
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+ // this.dracoLoader.setDecoderPath('three/addons/libs/draco/gltf/');
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+ // this.dracoLoader.setDecoderConfig( { type: 'js' } );
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+ // this.dracoLoader.preload();
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+ },
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+ methods: {
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+ // 设置空间数组的墙体信息
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+ async setSpaceListWallInfo(){
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+ for (let index = 0; index < this.spaceList.length; index++) {
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+ let spaceWallInfo = {wallN:false, wallS:false, wallW:false, wallE:false}
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+ const element = this.spaceList[index];
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+
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+ const wallWIndex = this.gltfWalls.findIndex(item=>{
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+ return element.spaceId == item.spaceId && item.wallDirection == "W"
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+ })
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+ spaceWallInfo.wallW = wallWIndex == -1 ? false : true;
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+ const wallEIndex = this.gltfWalls.findIndex(item=>{
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+ return element.spaceId == item.spaceId && item.wallDirection == "E"
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+ })
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+ spaceWallInfo.wallE = wallEIndex == -1 ? false : true;
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+
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+ const wallNIndex = this.gltfWalls.findIndex(item=>{
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+ return element.spaceId == item.spaceId && item.wallDirection == "N"
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+ })
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+ spaceWallInfo.wallN = wallNIndex == -1 ? false : true;
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+ const wallSIndex = this.gltfWalls.findIndex(item=>{
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+ return element.spaceId == item.spaceId && item.wallDirection == "S"
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+ })
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+ spaceWallInfo.wallS = wallSIndex == -1 ? false : true;
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+ element.spaceWallInfo = spaceWallInfo;
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+ }
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+ await this.loadFurPromise;//等待解析分享者参数结束
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+ this.$nextTick(() => {
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+ this.calculateLayoutModelSize() // 计算模型的位置
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+ })
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+ },
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+ // 批量获取空间模型信息
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+ async getOverallArrangementDetailsList() {
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+ // 设置空间数组的墙体信息
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+ // this.setSpaceListWallInfo();
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+ let arr = this.spaceList.map(it => it.layoutId).filter(it => it != 0);
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+ let parmas = {
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+ ids: arr,
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+ };
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+ this.loadFurPromise = new Promise((resolve, reject) => {
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+ this.loadedCompleteFun = function() {
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+ console.log('家具模型接口结束');
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+ resolve()
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+ }
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+ })
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+ let res = await requestConfig("getOverallArrangementDetailsList", parmas);
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+ if (!res.success || !res.list || res.list.length == 0) {
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+ return false;
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+ }
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+ this.promise_list = [];
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+ this.arrFrunList = res.list;
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+ this.furnHandle();
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+ },
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+ //拆分家具模型加载逻辑
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+ furnHandle(){
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+ let startTime = new Date().getTime();
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+ let tmpList = [];//临时数据
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+ this.gltfLayouts = []; //模型列表,所有空间里面的每个模型(家具)对应一条记录
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+
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+ let allowSpaceId = [this.curSpaceObj.spaceId];
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+ // let allowSpaceId = [];
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+ if(this.curSpaceObj.spaceId==758){//二层主卧特殊处理
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+ // allowSpaceId.push(735);//休闲小客厅
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+ }
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+ //花园类型的添加到家具加载目录里面
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+ this.spaceList.forEach(it=>{
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+ if(it.spaceType==14){
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+ // allowSpaceId.push(it.spaceId);
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+ }
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+ })
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+ this.arrFrunList.forEach(signel => {
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+ let spaceId = this.spaceList.find(it => it.layoutId == signel.id).spaceId;
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+ if(allowSpaceId.includes(spaceId)){//只加载允许的空间的布局,其他不加载
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+ let md = JSON.parse(signel.modelJson); //获取布局里面的模型信息
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+ console.warn("***布局***", md, signel.id)
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+ //遍历模型信息,获取模型列表
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+ for (let i = 0; i < md.modelData.length; i++) {
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+ let item = md.modelData[i];
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+ item.spaceId = spaceId;
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+ item.layoutId = signel.id;
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+ tmpList.push(item);
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+ // this.promise_list.push(
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+ // new Promise((resolve, reject) => {
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+ // this.loadLayoutModelsOld(item , resolve);
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+ // })
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+ // )
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+ }
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+ }
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+
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+ })
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+ let realFurArr = this.preFurnitureData(tmpList);//统一处理家具模型
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+ let arrLength = realFurArr.length;
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+ console.log("***realFurArr***", realFurArr);
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+ realFurArr && realFurArr.forEach((item,index) => {
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+ this.promise_list.push(
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+ new Promise((resolve, reject) => {
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+ this.loadLayoutModels(item, arrLength , resolve);
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+ })
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+ )
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+ });
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+ Promise.all(this.promise_list).then(() => {
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+ let endTime = new Date().getTime();
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+ console.log("家具模型全部加载完成,时间:", endTime - startTime);
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+ this.loadedCompleteFun()
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+ // this.$nextTick(() => {
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+ // this.calculateLayoutModelSize() // 计算模型的位置
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+ // })
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+ })
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+ },
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+ //预处理需要加载墙体模型的数据-减少模型请求数
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+ preFurnitureData(list){
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+ let realFurnitureArr = [];//家具列表
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+ let dataList = [];
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+ dataList = list.map(item=>{
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+ let curSpace = this.spaceList.find(space=>space.spaceId==item.spaceId);
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+ return this.resetModelParameters(curSpace, item);
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+ })
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+ dataList && dataList.forEach((item, index) => {
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+ item.uniId = Date.now() + index;//唯一标识
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+ //获取墙体对应的gltb模型的相关信息
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+ let modelName = item.modelName;
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+ // console.log("布局模型名称", modelName);
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+ let layoutModel = modelData.find(it => modelName.indexOf(it.modelName) == 0); //模型地址
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+ if (layoutModel && layoutModel.url) {//该数据存在模型地址
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+ let object = realFurnitureArr.find(it=>it.url==layoutModel.url);
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+ //列表中还没有这个数据
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+ if(!object){
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+ let it = {
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+ url:layoutModel.url,
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+ name:layoutModel.modelName,
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+ list:[item],
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+ }
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+ realFurnitureArr.push(it)
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+ }else{
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+ object.list.push(item);
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+ }
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+ }
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+ });
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+ return realFurnitureArr;
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+ },
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+ //加载家具模型-实例化方案
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+ loadLayoutModels(realData, arrLength, resolve){
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+ var that = this;
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+ if(!realData.url){
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+ console.warn("***家具模型不存在***",realData);
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+ resolve();
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+ return false;
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+ }
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+ that.loader.setDRACOLoader(this.dracoLoader);
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+ // if(realData.url.endsWith('.glb')){
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+ // realData.url = realData.url.replace('/model/',/dracomodel/);
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+ // }
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+ that.loader.load(realData.url, ( gltf ) => {
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+ // that.progress = parseInt(100/arrLength) + that.progress;
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+ // if(that.progress>100){
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+ // that.progress = 100;
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+ // }
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+ // that.$refs.myLoading.showLoading("加载中..." + that.progress+'%')
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+ // console.log("家具加载成功",that.progress,realData,gltf);
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+ // gltf.scene.castShadow = true;
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+ gltf.scene.traverse((child)=> {
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+ if (child.isMesh && child.visible) {
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+ let instancedMesh = new THREE.InstancedMesh(child.geometry.clone(), child.material.clone(), realData.list.length);
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+ this.instancedFurList.push(instancedMesh);
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+ //realData 该模型被重复使用时的每一次的形变参数等
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+ realData.list && realData.list.forEach((it,i)=>{
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+ let rotationY = Math.PI / 2;
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+ if (parseFloat(it.rotation) == 90) {
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+ rotationY = 0;
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+ }
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+ if (parseFloat(it.rotation) == 180) {
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+ rotationY = -Math.PI / 2;
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+ }
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+ if (parseFloat(it.rotation) == -90) {
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+ rotationY = -Math.PI;
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+ }
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+ gltf.scene.rotation.y = rotationY;
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+ gltf.scene.updateMatrixWorld();//更新世界坐标-这样,子模型也同步更新了
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+ instancedMesh.setMatrixAt(i, child.matrixWorld);
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+ instancedMesh.instanceMatrix.needsUpdate = true;
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+ // instancedMesh.setColorAt(i, child.material.color);
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+ // instancedMesh.instanceColor.needsUpdate = true;
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+ let gltfFurn = that.gltfLayouts.find(itme=>itme.uniId==it.uniId);//判断是否已经添加过
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+ if(!gltfFurn){
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+ let position = new THREE.Vector3();//当前几何体的位置参数
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+ let scale = new THREE.Vector3();//当前几何体的缩放参数
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+ let rotation = new THREE.Vector3();//当前几何体的缩放参数
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+ let md = {
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+ uniId:it.uniId,//家具模型实例的唯一标识
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+ spaceId:it.spaceId,
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+ id:it.id,
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+ instancedMeshIndexList:[//标识网格实例数组的序号 以及 当前几何体 在网格实例的序号
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+ {instancedMeshIndex:this.instancedFurList.length-1,instancedAtIndex:i},
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+ ],
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+ userData:it,
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+ position:position,
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+ scale:scale,
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+ rotation:rotation,
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+ loaded:false,
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+ };
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+ that.gltfLayouts.push(md);
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+ }else{
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+ gltfFurn.instancedMeshIndexList.push({
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+ instancedMeshIndex:this.instancedFurList.length-1,instancedAtIndex:i
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+ })
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+ }
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+ })
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+ instancedMesh.userType = "layoutMesh";
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+ if(realData.name.includes("BP_L_carpet01")){//地毯接收阴影
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+ instancedMesh.receiveShadow = true;//对象是否接收阴影
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+ }else{
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+ instancedMesh.castShadow = true;//对象是否产生阴影
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+ }
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+ }
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+ });
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+ resolve();
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+ });
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+ },
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+ //加载模型
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+ loadLayoutModelsOld(modelObj, resolve) {
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+ let that = this;
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+ const modelName = modelObj.modelName;
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+ console.log("布局模型名称", modelName);
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+ let layoutModel = modelData.find(it => modelName.indexOf(it.modelName) == 0); //模型地址
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+ if (!layoutModel || !layoutModel.url) {
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+ resolve();
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+ return false
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+ }
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+ let url = layoutModel.url;
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+ console.log("布局模型数据", layoutModel);
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+ that.loader.load(url, (gltf) => {
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+ // console.log("布局模型加载成功", gltf);
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+ let model = gltf.scene; // 获取模型
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+
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+ model.name = layoutModel.modelName;
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+ model.userType = "layoutMesh";
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+ model.userData = modelObj;
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+
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+ // model.rotation.y = Math.PI / 2 ; // 旋转 90 度
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+ this.gltfLayouts.push(model);
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+ resolve();
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+ });
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+ },
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+ // 计算家具的位置
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+ calculateLayoutModelSize() {
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+ console.log("计算家具的位置", this.gltfLayouts);
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+ for (let index = 0; index < this.spaceList.length; index++) {
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+ const element = this.spaceList[index];
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+ const gltfLayoutModels = this.gltfLayouts.filter(item => {
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+ return element.layoutId == item.userData.layoutId && element.spaceId == item.userData.spaceId;
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+ })
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+ //空间下不存在家具模型,则该空间不需要进行下一步处理
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+ if (!gltfLayoutModels || gltfLayoutModels.length == 0) {
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+ continue;
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+ }
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+ gltfLayoutModels.sort(function(a, b) {
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+ return a.userData.level - b.userData.level
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+ });
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+ // console.log("对应空间ID的模型数组", this.gltfLayouts, element.spaceId, gltfLayoutModels)
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+ for (let j = 0; j < gltfLayoutModels.length; j++) {
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+ const cube = gltfLayoutModels[j];
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+ this.drawLayoutModel(element, cube);
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+ }
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+ }
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+ },
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+ // 绘制模型
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+ drawLayoutModel(curSpace, cube) {
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+ const {
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+ centerX,
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+ spaceId
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+ } = curSpace;
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+ // const cubeInfo = this.resetModelParameters(curSpace, cube.userData);
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+ const cubeInfo = cube.userData;
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+ let centerY = curSpace.centerY * -1; // UE和ThreeJS坐标做相反
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+ // 默认空间中心点
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+ let positionX = centerX;
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+ let positionY = centerY;
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+ // let rotationY = Math.PI / 2
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+ let scaleX = 1;
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+ let scaleY = 1;
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+
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+ // 空间尺寸
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+ let spaceWidth = curSpace.spaceWidth;
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+ let spaceHeight = curSpace.spaceHeight;
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+ // 模型尺寸
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+ let modelWidth = cubeInfo.modelWidth;
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+ let modelHeight = cubeInfo.modelHeight;
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+
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+ // // 判断旋转
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+ // if (parseFloat(cubeInfo.rotation) == 90) {
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+ // rotationY = 0;
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+ // // 交换尺寸
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+ // // modelWidth = cubeInfo.modelHeight;
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+ // // modelHeight = cubeInfo.modelWidth;
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+ // }
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+ // if (parseFloat(cubeInfo.rotation) == 180) {
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+ // rotationY = -Math.PI / 2;
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+ // // modelWidth = cubeInfo.modelHeight;
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+ // // modelHeight = cubeInfo.modelWidth;
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+ // }
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+
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+ // if (parseFloat(cubeInfo.rotation) == -90) {
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+ // rotationY = -Math.PI;
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+ // // 交换尺寸
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+ // // modelWidth = cubeInfo.modelHeight;
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+ // // modelHeight = cubeInfo.modelWidth;
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+ // }
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+ // 判断靠墙
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+ if (cubeInfo.isStepAsideLeft == 'true') {
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+ positionX = centerX - (spaceWidth / 2 - modelWidth / 2);
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+ if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
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+ positionX = centerX - (spaceWidth / 2 - modelWidth / 2);
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+ }
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+ positionX += parseFloat(cubeInfo.marginLeft);
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+ positionX += curSpace.spaceWallInfo.wallW ? 10 : 0;
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+ }
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+ if (cubeInfo.isStepAsideRight == 'true') {
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+ positionX = centerX + (spaceWidth / 2 - modelHeight / 2);
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+ if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
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+ positionX = centerX + (spaceWidth / 2 - modelWidth / 2);
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+ }
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+ positionX -= parseFloat(cubeInfo.marginRight);
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+ positionX -= curSpace.spaceWallInfo.wallE ? 10 : 0;
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+ }
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+ if (cubeInfo.isStepAsideTop == 'true') {
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+ positionY = centerY - (spaceHeight / 2 - modelWidth / 2);
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+ if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
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+ positionY = centerY - (spaceHeight / 2 - modelHeight / 2);
|
|
|
+ }
|
|
|
+
|
|
|
+ positionY += parseFloat(cubeInfo.marginTop);
|
|
|
+ positionY += curSpace.spaceWallInfo.wallN ? 10 : 0;
|
|
|
+ }
|
|
|
+ if (cubeInfo.isStepAsideBottom == 'true') {
|
|
|
+ positionY = centerY + (spaceHeight / 2 - modelHeight / 2);
|
|
|
+ if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
|
|
|
+ positionY = centerY + (spaceHeight / 2 - modelHeight / 2);
|
|
|
+ }
|
|
|
+
|
|
|
+ positionY -= parseFloat(cubeInfo.marginBottom);
|
|
|
+ positionY -= curSpace.spaceWallInfo.wallS ? 10 : 0;
|
|
|
+ }
|
|
|
+ // 参照物
|
|
|
+ if (parseInt(cubeInfo.referenceModelTop) > 0) {
|
|
|
+ const referenceModel = this.gltfLayouts.find(item => {
|
|
|
+ const layoutModelData = item.userData;
|
|
|
+ return layoutModelData.id == parseInt(cubeInfo.referenceModelTop) && layoutModelData
|
|
|
+ .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
|
|
|
+ })
|
|
|
+ positionY = referenceModel.position.z * 100 + (referenceModel.userData.modelHeight / 2 + cubeInfo
|
|
|
+ .modelHeight / 2);
|
|
|
+ positionY = positionY + parseFloat(cubeInfo.marginTop);
|
|
|
+ }
|
|
|
+ if (parseInt(cubeInfo.referenceModelBottom) > 0) {
|
|
|
+ const referenceModel = this.gltfLayouts.find(item => {
|
|
|
+ const layoutModelData = item.userData;
|
|
|
+ return layoutModelData.id == parseInt(cubeInfo.referenceModelBottom) && layoutModelData
|
|
|
+ .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
|
|
|
+ })
|
|
|
+ positionY = referenceModel.position.z * 100 - (referenceModel.userData.modelHeight / 2 + cubeInfo
|
|
|
+ .modelHeight / 2);
|
|
|
+ positionY = positionY - parseFloat(cubeInfo.marginBottom);
|
|
|
+ }
|
|
|
+ if (parseInt(cubeInfo.referenceModelLeft) > 0) {
|
|
|
+ const referenceModel = this.gltfLayouts.find(item => {
|
|
|
+ const layoutModelData = item.userData;
|
|
|
+ return layoutModelData.id == parseInt(cubeInfo.referenceModelLeft) && layoutModelData
|
|
|
+ .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
|
|
|
+ })
|
|
|
+ positionX = referenceModel.position.x * 100 + (referenceModel.userData.modelWidth / 2 + cubeInfo
|
|
|
+ .modelWidth / 2);
|
|
|
+ positionX = positionX + parseFloat(cubeInfo.marginLeft);
|
|
|
+ }
|
|
|
+ if (parseInt(cubeInfo.referenceModelRight) > 0) {
|
|
|
+ const referenceModel = this.gltfLayouts.find(item => {
|
|
|
+ const layoutModelData = item.userData;
|
|
|
+ return layoutModelData.id == parseInt(cubeInfo.referenceModelRight) && layoutModelData
|
|
|
+ .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
|
|
|
+ })
|
|
|
+ positionX = referenceModel.position.x * 100 - (referenceModel.userData.modelWidth / 2 + cubeInfo
|
|
|
+ .modelWidth / 2);
|
|
|
+ positionX = positionX - parseFloat(cubeInfo.marginRight);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (cubeInfo.isFixedWidth == "false" || cubeInfo.isFixedHeight == "false") { // 固定尺寸
|
|
|
+ // 靠墙拉伸
|
|
|
+ if (cubeInfo.isStepAsideTop == 'true' && cubeInfo.isStepAsideBottom == 'true') {
|
|
|
+ // console.log("高度拉伸", spaceHeight / modelHeight)
|
|
|
+
|
|
|
+ positionY = centerY;
|
|
|
+
|
|
|
+ if (curSpace.spaceWallInfo.wallN && curSpace.spaceWallInfo.wallS) {
|
|
|
+ spaceHeight -= 20 + parseFloat(cubeInfo.marginTop) + parseFloat(cubeInfo.marginBottom);
|
|
|
+ } else if (curSpace.spaceWallInfo.wallN) {
|
|
|
+ spaceHeight -= 10 + parseFloat(cubeInfo.marginTop);
|
|
|
+ positionY += 10 / 2;
|
|
|
+ positionY += parseFloat(cubeInfo.marginTop) / 2;
|
|
|
+ } else if (curSpace.spaceWallInfo.wallS) {
|
|
|
+ spaceHeight -= 10 + parseFloat(cubeInfo.marginBottom);
|
|
|
+ positionY -= 10 / 2;
|
|
|
+ positionY -= parseFloat(cubeInfo.marginBottom) / 2;
|
|
|
+ }else {
|
|
|
+ spaceHeight -= parseFloat(cubeInfo.marginTop) + parseFloat(cubeInfo.marginBottom);
|
|
|
+ positionY += parseFloat(cubeInfo.marginTop) / 2 ;
|
|
|
+ positionY -= parseFloat(cubeInfo.marginBottom) / 2;
|
|
|
+ }
|
|
|
+
|
|
|
+ // 计算缩放
|
|
|
+ if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
|
|
|
+ scaleY = spaceHeight / modelHeight;
|
|
|
+ } else {
|
|
|
+ scaleX = spaceHeight / modelHeight;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if (cubeInfo.isStepAsideLeft == 'true' && cubeInfo.isStepAsideRight == 'true') {
|
|
|
+ // console.log("宽度拉伸11111", spaceWidth / modelWidth)
|
|
|
+ positionX = centerX;
|
|
|
+
|
|
|
+ if (curSpace.spaceWallInfo.wallW && curSpace.spaceWallInfo.wallE) {
|
|
|
+ spaceWidth -= 20 + parseFloat(cubeInfo.marginLeft) + parseFloat(cubeInfo.marginRight);;
|
|
|
+ } else if (curSpace.spaceWallInfo.wallW) {
|
|
|
+ spaceWidth -= 10 + parseFloat(cubeInfo.marginLeft);
|
|
|
+ positionX += 10 / 2;
|
|
|
+ positionX += parseFloat(cubeInfo.marginLeft) / 2;
|
|
|
+ } else if (curSpace.spaceWallInfo.wallE) {
|
|
|
+ spaceWidth -= 10 + parseFloat(cubeInfo.marginRight);
|
|
|
+ positionX -= 10 / 2;
|
|
|
+ positionX -= parseFloat(cubeInfo.marginRight) / 2;
|
|
|
+ }else {
|
|
|
+ spaceWidth -= parseFloat(cubeInfo.marginLeft) + parseFloat(cubeInfo.marginRight);
|
|
|
+ positionX += parseFloat(cubeInfo.marginLeft) / 2;
|
|
|
+ positionX -= parseFloat(cubeInfo.marginRight) / 2;
|
|
|
+ }
|
|
|
+ // console.log("模型计算位置" , parseFloat(cubeInfo.rotation))
|
|
|
+ // 计算缩放
|
|
|
+ if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
|
|
|
+ scaleX = spaceWidth / modelWidth;
|
|
|
+ } else {
|
|
|
+ scaleY = spaceWidth / modelWidth;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // 单个参照物和墙面拉伸
|
|
|
+ if (cubeInfo.isStepAsideTop == 'true' && parseInt(cubeInfo.referenceModelBottom) > 0) {
|
|
|
+ const referenceModel = this.gltfLayouts.find(item => {
|
|
|
+ const layoutModelData = item.userData;
|
|
|
+ return layoutModelData.id == parseInt(cubeInfo.referenceModelBottom) && layoutModelData
|
|
|
+ .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
|
|
|
+ })
|
|
|
+ const referenceModelPositionY = referenceModel.position.z * 100 - referenceModel.userData
|
|
|
+ .modelHeight / 2 - parseFloat(cubeInfo.marginBottom);
|
|
|
+ const wallPositionY = centerY - spaceHeight / 2 + (curSpace.spaceWallInfo.wallN ? 10 : 0) +
|
|
|
+ parseFloat(cubeInfo.marginTop);
|
|
|
+
|
|
|
+ const newModelHeight = Math.abs(referenceModelPositionY - wallPositionY);
|
|
|
+ // console.log("上边拉伸", referenceModelPositionY, wallPositionY, newModelHeight)
|
|
|
+ if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
|
|
|
+ scaleY = newModelHeight / modelHeight;
|
|
|
+ } else {
|
|
|
+ scaleX = newModelHeight / modelHeight;
|
|
|
+ }
|
|
|
+ positionY = wallPositionY + newModelHeight / 2;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (cubeInfo.isStepAsideBottom == 'true' && parseInt(cubeInfo.referenceModelTop) > 0) {
|
|
|
+
|
|
|
+ const referenceModel = this.gltfLayouts.find(item => {
|
|
|
+ const layoutModelData = item.userData;
|
|
|
+ return layoutModelData.id == parseInt(cubeInfo.referenceModelTop) && layoutModelData
|
|
|
+ .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
|
|
|
+ })
|
|
|
+ const referenceModelPositionY = referenceModel.position.z * 100 + referenceModel.userData
|
|
|
+ .modelHeight / 2 + parseFloat(cubeInfo.marginTop) + (curSpace.spaceWallInfo.wallN ? 10 : 0);
|
|
|
+
|
|
|
+ const wallPositionY = centerY + spaceHeight / 2 - (curSpace.spaceWallInfo.wallS ? 10 : 0) -
|
|
|
+ parseFloat(cubeInfo.marginBottom);
|
|
|
+
|
|
|
+ const newModelHeight = Math.abs(referenceModelPositionY - wallPositionY);
|
|
|
+ if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
|
|
|
+ scaleY = newModelHeight / modelHeight;
|
|
|
+ } else {
|
|
|
+ scaleX = newModelHeight / modelHeight;
|
|
|
+ }
|
|
|
+ positionY = wallPositionY - newModelHeight / 2;
|
|
|
+
|
|
|
+ }
|
|
|
+ if (cubeInfo.isStepAsideLeft == 'true' && parseInt(cubeInfo.referenceModelRight) > 0) {
|
|
|
+ // console.log("左边拉伸")
|
|
|
+
|
|
|
+ const referenceModel = this.gltfLayouts.find(item => {
|
|
|
+ const layoutModelData = item.userData;
|
|
|
+ return layoutModelData.id == parseInt(cubeInfo.referenceModelRight) && layoutModelData
|
|
|
+ .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
|
|
|
+ })
|
|
|
+ const referenceModelPositionX = referenceModel.position.x * 100 - referenceModel.userData
|
|
|
+ .modelWidth / 2 - parseFloat(cubeInfo.marginLeft);
|
|
|
+ const wallPositionX = centerX - spaceWidth / 2 + (curSpace.spaceWallInfo.wallE ? 10 : 0) +
|
|
|
+ parseFloat(cubeInfo.marginRight);
|
|
|
+
|
|
|
+ const newModelWidth = Math.abs(referenceModelPositionX - wallPositionX);
|
|
|
+ if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
|
|
|
+ scaleX = newModelWidth / modelWidth;
|
|
|
+ } else {
|
|
|
+ scaleY = newModelWidth / modelWidth;
|
|
|
+ }
|
|
|
+ positionX = wallPositionX + newModelWidth / 2;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if (cubeInfo.isStepAsideRight == 'true' && parseInt(cubeInfo.referenceModelLeft) > 0) {
|
|
|
+
|
|
|
+ const referenceModel = this.gltfLayouts.find(item => {
|
|
|
+ const layoutModelData = item.userData;
|
|
|
+ return layoutModelData.id == parseInt(cubeInfo.referenceModelLeft) && layoutModelData
|
|
|
+ .spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
|
|
|
+ })
|
|
|
+ const referenceModelPositionX = referenceModel.position.x * 100 + referenceModel.userData
|
|
|
+ .modelWidth / 2 + parseFloat(cubeInfo.marginLeft);
|
|
|
+ const wallPositionX = centerX + spaceWidth / 2 - (curSpace.spaceWallInfo.wallE ? 10 : 0) -
|
|
|
+ parseFloat(cubeInfo.marginRight);
|
|
|
+
|
|
|
+ const newModelWidth = Math.abs(referenceModelPositionX - wallPositionX);
|
|
|
+ if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
|
|
|
+ scaleX = newModelWidth / modelWidth;
|
|
|
+ } else {
|
|
|
+ scaleY = newModelWidth / modelWidth;
|
|
|
+ }
|
|
|
+
|
|
|
+ positionX = wallPositionX - newModelWidth / 2;
|
|
|
+
|
|
|
+ // console.log("右边拉伸", Math.abs(parseFloat(cubeInfo.rotation)))
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ // console.log("模型计算位置--", positionX, positionY)
|
|
|
+ // console.log("模型计算位置", cubeInfo, centerX, centerY, spaceWidth, spaceHeight, modelWidth, modelHeight, spaceId, scaleX, scaleY, rotationY)
|
|
|
+ let oldPosition = new THREE.Vector3();//当前几何体的位置参数
|
|
|
+ oldPosition.copy(cube.position);
|
|
|
+ cube.position.x = positionX / 100;
|
|
|
+ cube.position.z = positionY / 100;
|
|
|
+ // cube.rotation.y = rotationY;
|
|
|
+ cube.scale.x = scaleX ;
|
|
|
+ cube.scale.z = scaleY;
|
|
|
+ // if (!cube.parent) { //说明还没添加到场景中-旧版方法
|
|
|
+ // this.scene.add(cube); //处理完毕后在加入场景中
|
|
|
+ // }
|
|
|
+ // if(scaleX>1 || scaleY>1){
|
|
|
+ // console.warn("***scaleinfo***",cubeInfo.id,scaleX,scaleY,cubeInfo.modelName)
|
|
|
+ // }
|
|
|
+ this.updateInfo(cube,oldPosition,scaleX,scaleY);//实例化方法
|
|
|
+ },
|
|
|
+ //更新家具模型到页面中
|
|
|
+ updateInfo(cube,oldPosition,scaleX,scaleY){
|
|
|
+ let lay = this.gltfLayouts.find(it=>it.uniId==cube.uniId);
|
|
|
+ cube.instancedMeshIndexList.forEach(item=>{
|
|
|
+ let index = item.instancedMeshIndex;
|
|
|
+ let instancedMesh = this.instancedFurList[index];//网格实例对象
|
|
|
+ let curMeshIndex = item.instancedAtIndex;//当前家具模型在网格实例对象里面的序号
|
|
|
+ let stratMatrix = new THREE.Matrix4();//定义一个四维矩阵
|
|
|
+ instancedMesh.getMatrixAt(curMeshIndex,stratMatrix);//获取当前几何体的四维矩阵到stratMatrix里面
|
|
|
+ let scaleMatrix = new THREE.Matrix4(); //定义一个缩放变化矩阵
|
|
|
+ let panMatrix = new THREE.Matrix4(); //定义一个平移变化矩阵
|
|
|
+ if (!lay.loaded) { //说明还没添加到场景中
|
|
|
+ scaleMatrix.makeScale(scaleX,1,scaleY); //获得缩放变化矩阵
|
|
|
+ panMatrix.makeTranslation(cube.position.x,0,cube.position.z); //获得平移变化矩阵
|
|
|
+ stratMatrix.multiply(scaleMatrix).premultiply(panMatrix);//通过矩阵计算获得最终的形变矩阵
|
|
|
+ instancedMesh.instanceMatrix.needsUpdate = true;//更新之前,必须开启开关
|
|
|
+ instancedMesh.setMatrixAt(curMeshIndex,stratMatrix);//更新几何体的世界矩阵
|
|
|
+ this.scene.add(instancedMesh);
|
|
|
+ }else{//更新形变矩阵
|
|
|
+ panMatrix.makeTranslation(cube.position.x - oldPosition.x,0,cube.position.z - oldPosition.z); //获得平移变化矩阵
|
|
|
+ stratMatrix.premultiply(panMatrix);//通过矩阵计算获得最终的形变矩阵
|
|
|
+ instancedMesh.instanceMatrix.needsUpdate = true;//更新之前,必须开启开关
|
|
|
+ instancedMesh.setMatrixAt(curMeshIndex,stratMatrix);//更新几何体的世界矩阵
|
|
|
+ }
|
|
|
+ })
|
|
|
+ lay.loaded = true;
|
|
|
+ },
|
|
|
+ // 空间布局旋转镜像重置模型约束
|
|
|
+ resetModelParameters(curSpace, cubeInfo) {
|
|
|
+ // 旋转
|
|
|
+ const defaultLayout = curSpace.layouts.find(item => {
|
|
|
+ return item.isDefault
|
|
|
+ })
|
|
|
+ if (!defaultLayout) {
|
|
|
+ return cubeInfo
|
|
|
+ }
|
|
|
+ let count = 0;
|
|
|
+ switch (parseInt(defaultLayout.layoutRotate)) {
|
|
|
+ case 90:
|
|
|
+ count = 1;
|
|
|
+ break;
|
|
|
+ case 180:
|
|
|
+ count = 2;
|
|
|
+ break;
|
|
|
+ case -90:
|
|
|
+ count = 3;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ for (let index = 0; index < count; index++) {
|
|
|
+ let oldCubeInfo = JSON.parse(JSON.stringify(cubeInfo))
|
|
|
+
|
|
|
+
|
|
|
+ oldCubeInfo.isStepAsideLeft = "false"
|
|
|
+ oldCubeInfo.isStepAsideTop = "false"
|
|
|
+ oldCubeInfo.isStepAsideRight = "false"
|
|
|
+ oldCubeInfo.isStepAsideBottom = "false"
|
|
|
+
|
|
|
+ oldCubeInfo.referenceModelLeft = "0"
|
|
|
+ oldCubeInfo.referenceModelTop = "0"
|
|
|
+ oldCubeInfo.referenceModelRight = "0"
|
|
|
+ oldCubeInfo.referenceModelBottom = "0"
|
|
|
+
|
|
|
+ oldCubeInfo.rotation = "0"
|
|
|
+
|
|
|
+ oldCubeInfo.marginLeft = "0";
|
|
|
+ oldCubeInfo.marginTop = "0";
|
|
|
+ oldCubeInfo.marginRight = "0";
|
|
|
+ oldCubeInfo.marginBottom = "0";
|
|
|
+
|
|
|
+ // 是否靠墙
|
|
|
+ if (cubeInfo.isStepAsideLeft == 'true') {
|
|
|
+ oldCubeInfo.isStepAsideTop = 'true'
|
|
|
+ }
|
|
|
+ if (cubeInfo.isStepAsideTop == 'true') {
|
|
|
+ oldCubeInfo.isStepAsideRight = 'true'
|
|
|
+ }
|
|
|
+ if (cubeInfo.isStepAsideRight == 'true') {
|
|
|
+ oldCubeInfo.isStepAsideBottom = 'true'
|
|
|
+ }
|
|
|
+ if (cubeInfo.isStepAsideBottom == 'true') {
|
|
|
+ oldCubeInfo.isStepAsideLeft = 'true'
|
|
|
+ }
|
|
|
+ // 参照物体
|
|
|
+ if (parseInt(cubeInfo.referenceModelLeft) > 0) {
|
|
|
+ oldCubeInfo.referenceModelTop = cubeInfo.referenceModelLeft;
|
|
|
+ }
|
|
|
+ if (parseInt(cubeInfo.referenceModelTop) > 0) {
|
|
|
+ oldCubeInfo.referenceModelRight = cubeInfo.referenceModelTop;
|
|
|
+ }
|
|
|
+ if (parseInt(cubeInfo.referenceModelRight) > 0) {
|
|
|
+ oldCubeInfo.referenceModelBottom = cubeInfo.referenceModelRight;
|
|
|
+ }
|
|
|
+ if (parseInt(cubeInfo.referenceModelBottom) > 0) {
|
|
|
+ oldCubeInfo.referenceModelLeft = cubeInfo.referenceModelBottom;
|
|
|
+ }
|
|
|
+
|
|
|
+ // 边距
|
|
|
+ oldCubeInfo.marginLeft = cubeInfo.marginTop;
|
|
|
+ oldCubeInfo.marginTop = cubeInfo.marginRight;
|
|
|
+ oldCubeInfo.marginRight = cubeInfo.marginBottom;
|
|
|
+ oldCubeInfo.marginBottom = cubeInfo.marginLeft;
|
|
|
+ oldCubeInfo.modelWidth = cubeInfo.modelHeight;
|
|
|
+ oldCubeInfo.modelHeight = cubeInfo.modelWidth;
|
|
|
+
|
|
|
+ // 旋转
|
|
|
+ if (parseInt(cubeInfo.rotation) == 0 || parseInt(cubeInfo.rotation) == 90) {
|
|
|
+ oldCubeInfo.rotation = parseInt(cubeInfo.rotation) + 90;
|
|
|
+ }
|
|
|
+ if (parseInt(cubeInfo.rotation) == 180) {
|
|
|
+ oldCubeInfo.rotation = "-90";
|
|
|
+ }
|
|
|
+ if (parseInt(cubeInfo.rotation) == -90) {
|
|
|
+ oldCubeInfo.rotation = "0";
|
|
|
+ }
|
|
|
+
|
|
|
+ // console.log("旋转前的模型参数X", cubeInfo, oldCubeInfo, defaultLayout)
|
|
|
+
|
|
|
+ cubeInfo = oldCubeInfo;
|
|
|
+
|
|
|
+ // console.log("旋转后的模型参数X", cubeInfo, oldCubeInfo, defaultLayout)
|
|
|
+ }
|
|
|
+
|
|
|
+ return cubeInfo;
|
|
|
+ },
|
|
|
+ }
|
|
|
+}
|