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+<template src="./webgl_rxdz_clipImg.html">
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+
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+</template>
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+<script>
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+ import * as THREE from 'three';
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+ import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
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+ import {getStorage} from '@/utils/localStorage';
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+ import { MessageBox } from 'mint-ui';
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+ var requestId = "";
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+ const util = require('@/utils/util.js').default;
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+ import commonPageMethod from '@/mixins/commonPageMethod.js';
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+ import screenshot from '@/mixins/screenshot.js';
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+ // import commonPageMethod from '@/common/commonPageMethod.js';
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+ export default {
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+ mixins: [commonPageMethod,screenshot],
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+ /**
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+ * 页面的初始数据
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+ */
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+ data() {
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+ return {
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+ pvCurPageName: "webgl_720",
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+ locusBehaviorName: "720展示",
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+ pvCurPageParams: null,
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+ houseId: "",
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+ pvId: 'p_2cmina_23121201',
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+ canvas: null,
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+ navbar: {
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+ showCapsule: 1,
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+ title: '',
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+ titleColor: '#000',
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+ navPadding: 0,
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+ navPaddingBg: 'transparent',
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+ navBarColor: 'transparent',
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+ navBackColor: 'transparent',
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+ haveCallback: true, // 如果是 true 会接手 navbarBackClk
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+ fromShare: false,
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+ fromProject: 0,
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+ shareToken: "",
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+ pageName: this.pvCurPageName,
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+ },
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+ id: '', // 户型编号
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+ loader: null,
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+ scene: null,
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+ camera: null,
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+ controlStarPosition: {
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+ x: 0,
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+ y: 0,
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+ z: 0
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+ }, //控制器初始位置
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+ cameraStarPosition: {
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+ x: 0,
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+ y: 0,
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+ z: 5
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+ }, //摄像头初始位置
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+ cameraLastPosition: null, //摄像头上一次移动到的位置
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+ controlLastPosition: null, //观察点上一次移动到的位置
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+ myLoadingStatus: false,
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+ repeatFlag: false, //重复点击
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+ canvasHeight:'',
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+ isIOS: false,
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+ videoUrl:'', //绿幕视频地址
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+ bgUrl:'',
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+ width:'620',
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+ height:'620',
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+ left:'65',
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+ top:'300',
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+ startX:0,
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+ startY:0,
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+ clientX:0,
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+ clientY:0,
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+ unit:0.5,
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+ screenWidth:0,
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+ screenHeight:0,
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+ type:1,
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+ bottomLeftX:0,
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+ bottomLeftY:0,
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+ }
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+ },
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+ beforeDestroy() {
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+ cancelAnimationFrame(requestId, this.canvas)
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+ this.worker && this.worker.terminate()
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+ if (this.renderer instanceof THREE.WebGLRenderer) {
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+ // 遍历场景中的所有子对象,找到类型为Mesh的对象并移除
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+ let deleList = this.scene.children.filter(object => {
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+ if (object instanceof THREE.Mesh) {
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+ return object
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+ }
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+ })
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+ if (deleList && deleList.length > 0) {
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+ this.scene.remove(...deleList);
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+ }
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+ this.scene.traverse(function(object) {
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+ if (object instanceof THREE.Mesh) {
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+ if (object.geometry && typeof(object.geometry.dispose) == 'function') {
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+ object.geometry.dispose();
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+ }
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+ if (object.material && typeof(object.material.dispose) == 'function') {
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+ object.material.dispose();
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+ }
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+ if (object.texture && typeof(object.texture.dispose) == 'function') {
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+ object.texture.dispose();
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+ }
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+ }
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+ });
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+ this.renderer.clear();
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+ this.renderer.dispose();
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+ this.renderer.forceContextLoss();
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+ this.renderer.context = null;
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+ this.renderer.domElement = null;
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+ this.renderer = null;;
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+ }
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+ console.warn("***beforeDestroy-webgl_rxdz_clipImg***");
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+ },
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+ mounted(options) {
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+ var that = this;
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+ console.warn("***webgl_rxdz_roam-options***", this.$route.query)
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+ this.isIOS = !!navigator.userAgent.match(/\(i[^;]+;( U;)? CPU.+Mac OS X/);
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+ this.videoUrl = this.$route.query.videoUrl || 'https://dm.static.elab-plus.com/miniProgram/007.mp4';
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+ this.bgUrl = this.$route.query.bgUrl || 'https://dm.static.elab-plus.com/miniProgram/tears_of_steel_bridge_2k.jpg';
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+ let screenWidth = window.screen.width;
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+ let screenHeight = window.screen.height;
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+ if (window.innerWidth && window.screen.width) {
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+ this.screenWidth = screenWidth = Math.min(window.innerWidth, window.screen.width);
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+ }
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+ if (window.innerHeight && window.screen.height) {
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+ this.screenHeight = screenHeight = Math.min(window.innerHeight, window.screen.height)
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+ }
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+ let unit = screenWidth / 750; //单位rpm 对应 px 的值
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+ this.unit = unit;
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+ this.width = this.width * unit;
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+ this.height = this.height * unit;
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+ this.left = this.left * unit;
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+ this.top = this.top * unit;
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+ this.canvasHeight = screenHeight;
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+ this.houseId = this.$route.query.houseId ? this.$route.query.houseId : '';
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+ this.spaceId = this.$route.query.spaceId ? this.$route.query.spaceId : '';
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+ let container = this.$refs.webgl;
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+ let canvas3d = this.canvas = this.$refs.glcanvas;
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+ //uniapp 兼容写法,因为uni的页面对象的Vue 实例是$vm
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+
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+ let camera = null,
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+ renderer = null;
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+ let needRender = false; //是否需要渲染 false表示不需要渲染;true 表示需要渲染
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+ let scene = this.scene = new THREE.Scene();
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+ let controls = null,
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+ boundary = null;
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+ let videoMesh = null;
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+ init();
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+ // this.clearEvent = clearEvent;
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+ // this.attendEvent = attendEvent;
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+ this.starRender = starRender; //对外暴露启动渲染的方法
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+ this.stopRender = stopRender; //对外暴露停止渲染的方法
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+
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+ function init() {
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+ // 创建相机位置
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+ camera = new THREE.PerspectiveCamera(120, screenWidth / that.canvasHeight, 0.1, 10000);
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+ // camera.up.set(0, 1, 0);//俯视状态,将相机的up向量设置为z轴负方向 {x:0,y:1,z:0}
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+ camera.position.set(that.cameraStarPosition.x, that.cameraStarPosition.y, that.cameraStarPosition.z);
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+ scene.add(camera);
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+ that.camera = camera;
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+
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+ // 环境光会均匀的照亮场景中的所有物体
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+ // const ambientLight = new THREE.AmbientLight(0xFFEFE0, 3.5);
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+ // scene.add(ambientLight);
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+ // 辅助方格
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+ // const axesHelper = new THREE.AxesHelper( 50 );
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+ // scene.add( axesHelper );
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+ // const gridHelper = new THREE.GridHelper(50, 10, 0xcccccc, 0xcccccc);
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+ // gridHelper.position.y = 0;
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+ // gridHelper.position.x = 0;
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+ // scene.add(gridHelper);
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+ //加载环境720贴图
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+ const loader = new THREE.TextureLoader();
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+ const texture = loader.load(that.bgUrl, () => {
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+ const rt = new THREE.WebGLCubeRenderTarget(texture.image.height);
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+ rt.fromEquirectangularTexture(renderer, texture);
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+ scene.background = rt.texture;
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+ });
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+ //antialias 这个值得设置为false,不然IOS上截图会失效
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+ renderer = that.renderer = new THREE.WebGLRenderer({
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+ canvas:canvas3d,
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+ alpha: true,
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+ antialias:false,
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+ // 如果想保存three.js canvas画布上的信息,注意设置preserveDrawingBuffer
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+ preserveDrawingBuffer: true,
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+ });
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+ renderer.setPixelRatio(window.devicePixelRatio);
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+ renderer.setSize(screenWidth, that.canvasHeight);
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+ container.appendChild(renderer.domElement);
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+
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+ controls = new OrbitControls(camera, renderer.domElement);
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+ controls.enableDamping = true; //启动缓动
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+ controls.minDistance = 0.0001;
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+ controls.maxDistance = 30;
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+ // controls.minPolarAngle = 0; // 默认0
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+ // controls.maxPolarAngle = Math.PI / 2; // 默认Math.PI,即可以向下旋转到的视角。
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+ controls.enableZoom = true; //启用摄像机的缩放
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+ controls.enablePan = true; //禁用摄像机平移
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+ controls.enableRotate = true; //启用摄像机水平或垂直旋转
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+
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+ // 监听相机移动事件-限制只能在当前空间范围内移动
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+ // controls.addEventListener('change', () => {
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+ // // 检查相机位置是否超出边界框
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+ // if (boundary && !boundary.containsPoint(camera.position)) {
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+ // let clampedPosition = new THREE.Vector3();
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+ // boundary.clampPoint(camera.position, clampedPosition);
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+ // if (clampedPosition) {
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+ // camera.position.copy(clampedPosition);
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+ // }
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+ // }
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+ // });
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+ camera.lookAt(that.controlStarPosition.x, that.controlStarPosition.y, that.controlStarPosition.z);
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+ starRender(); //启动渲染
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+ // var guideMask = document.querySelector('#guide-mask');
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+ document.addEventListener("touchstart", ()=> {
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+ // guideMask.classList.add('guide-mask-hide');
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+ setTimeout(()=>{
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+ videoHandle();
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+ },200)
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+ }, false);
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+ }
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+
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+ function videoHandle() {
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+ if(videoMesh){
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+ return false
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+ }
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+ // 创建视频元素
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+ var video = document.createElement('video');
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+ video.src = that.videoUrl; // 视频文件的路径
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+ video.setAttribute("crossOrigin", "Anonymous");
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+ video.loop = true;
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+ video.muted = true;
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+ video.play();
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+
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+ console.warn("***video***",video,video.width);
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+ // 创建视频纹理
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+ var videoTexture = new THREE.VideoTexture(video);
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+ // videoTexture.minFilter = THREE.LinearFilter;
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+ // videoTexture.format = THREE.RGBFormat;
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+
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+ var keyColorObject = new THREE.Color("#00ff05");
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+ var myuniforms = {
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+ pointTexture: {
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+ type: "t",
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+ value: videoTexture
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+ },
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+ color: {
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+ type: "c",
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+ value: keyColorObject
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+ },
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+ videowidth: {
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+ type: "f",
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+ value: 501.0
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+ },
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+ videoheight: {
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+ type: "f",
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+ value: 1024.0
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+ },
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+ filterType: {
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+ type: "i",
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+ value: 0
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+ },
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+ lightLevel: {
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+ type: "f",
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+ value: 0.2
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+ },
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+ gridSize: {
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+ type: "f",
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+ value: 0.8
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+ }
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+ };
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+ // 创建绿幕着色器
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+ let greenScreenShader = {
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+ uniforms: myuniforms,
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+ transparent: true,
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+ vertexShader: `
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+ varying vec2 vUv;
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+ void main() {
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+ vUv = uv;
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+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
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+ gl_Position = projectionMatrix * mvPosition;
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+ } `,
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+ fragmentShader: `
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+ precision mediump float;
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+ uniform sampler2D pointTexture;
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+ uniform sampler2D colorlut;
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+ uniform vec3 color;
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+ uniform float videowidth;
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+ uniform float videoheight;
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+ uniform int filterType;
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+ uniform float gridSize;
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+ uniform float lightLevel;
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+
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+ varying vec2 vUv;
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+ float alter=3.0;
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+ float u_mode=0.0;
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+ float u_threshold=1.0;
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+ float u_clipBlack=0.9;
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+ float u_clipWhite=1.0;
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+
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+ float rgb2cb(float r, float g, float b){
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+ return 0.5 + -0.168736*r - 0.331264*g + 0.5*b;
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+ }
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+ float rgb2cr(float r, float g, float b){
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+ return 0.5 + 0.5*r - 0.418688*g - 0.081312*b;
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+ }
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+ float smoothclip(float low, float high, float x){
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+ if (x <= low){
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+ return 0.0;
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+ }
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+ if(x >= high){
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+ return 1.0;
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+ }
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+ return (x-low)/(high-low);
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+ }
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+ vec4 greenscreen(vec4 colora, float Cb_key,float Cr_key, float tola,float tolb, float clipBlack, float clipWhite){
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+ float cb = rgb2cb(colora.r,colora.g,colora.b);
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+ float cr = rgb2cr(colora.r,colora.g,colora.b);
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+ float alpha = distance(vec2(cb, cr), vec2(Cb_key, Cr_key));
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+ alpha = smoothclip(tola, tolb, alpha);
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+ float r = max(gl_FragColor.r - (1.0-alpha)*color.r, 0.0);
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+ float g = max(gl_FragColor.g - (1.0-alpha)*color.g, 0.0);
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+ float b = max(gl_FragColor.b - (1.0-alpha)*color.b, 0.0);
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+ if(alpha < clipBlack){
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+ alpha = r = g = b = 0.0;
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+ }
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+ if(alpha > clipWhite){
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+ alpha = 1.0;
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+ }
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+ if(clipWhite < 1.0){
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+ alpha = alpha/max(clipWhite, 0.9);
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+ }
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+ return vec4(r,g,b, alpha);
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+ }
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+
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+ void main()
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+ {
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+ gl_FragColor = texture2D( pointTexture, vUv );
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+ float tola = 0.0;
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+ float tolb = u_threshold/2.0;
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+ float cb_key = rgb2cb(color.r, color.g, color.b);
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+ float cr_key = rgb2cr(color.r, color.g, color.b);
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+ gl_FragColor = greenscreen(gl_FragColor, cb_key, cr_key, tola, tolb, u_clipBlack, u_clipWhite);
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+ if(u_mode > 0.5 && u_mode < 1.5){
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+ gl_FragColor = mix(vec4(1.0, 1.0, 1.0, 1.0), gl_FragColor, gl_FragColor.a);
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+ gl_FragColor.a = 1.0;
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+ }
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+ if(u_mode > 1.5 && u_mode < 2.5){
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+ gl_FragColor = vec4(gl_FragColor.a, gl_FragColor.a, gl_FragColor.a, 1.0);
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+ }
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+ if(filterType==1){
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+ float gray = 0.2989*gl_FragColor.r+0.5870*gl_FragColor.g+0.1140*gl_FragColor.b;
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+ gl_FragColor = vec4(gray,gray,gray , gl_FragColor.a);
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+ }else if(filterType==2){
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+ vec3 tColor2 = texture2D( pointTexture, vec2(vUv[0]+(1.0/videowidth) , vUv[1]) ).rgb;
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+ vec3 tColor3 = texture2D( pointTexture, vec2(vUv[0]-(1.0/videowidth) , vUv[1]) ).rgb;
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+ vec3 tColor4 = texture2D( pointTexture, vec2(vUv[0]+(1.0/videowidth) , vUv[1]+(1.0/videoheight)) ).rgb;
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+ vec3 tColor5 = texture2D( pointTexture, vec2(vUv[0]-(1.0/videowidth) , vUv[1]-(1.0/videoheight)) ).rgb;
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+ vec3 tColor6 = texture2D( pointTexture, vec2(vUv[0]+(1.0/videowidth) , vUv[1]-(1.0/videoheight)) ).rgb;
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+ vec3 tColor7 = texture2D( pointTexture, vec2(vUv[0]-(1.0/videowidth) , vUv[1]+(1.0/videoheight)) ).rgb;
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+ vec3 tColor8 = texture2D( pointTexture, vec2(vUv[0] , vUv[1]+(1.0/videoheight)) ).rgb;
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+ vec3 tColor9 = texture2D( pointTexture, vec2(vUv[0] , vUv[1]+(1.0/videoheight)) ).rgb;
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|
+ vec3 tColor10 = texture2D( pointTexture, vec2(vUv[0]+(2.0/videowidth) , vUv[1]) ).rgb;
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+ vec3 tColor11 = texture2D( pointTexture, vec2(vUv[0]+(2.0/videowidth) , vUv[1]) ).rgb;
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|
|
+ gl_FragColor = vec4( (gl_FragColor.r+tColor2[0]+tColor3[0]+tColor4[0]+tColor5[0]+tColor6[0]+tColor7[0]+tColor8[0]+tColor9[0]+tColor10[0]+tColor11[0])/11.0,
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|
|
+ (gl_FragColor.g+tColor2[1]+tColor3[1]+tColor4[1]+tColor5[1]+tColor6[1]+tColor7[1]+tColor8[1]+tColor9[1]+tColor10[1]+tColor11[1])/11.0,
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|
+ (gl_FragColor.b+tColor2[2]+tColor3[2]+tColor4[2]+tColor5[2]+tColor6[2]+tColor7[2]+tColor8[2]+tColor9[2]+tColor10[2]+tColor11[2])/11.0,
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|
|
+ gl_FragColor.a);
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|
|
+ }else if(filterType==3){
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|
|
+ float brightr=gl_FragColor.r+lightLevel;
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|
|
+ float brightg=gl_FragColor.g+lightLevel;
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|
|
+ float brightb=gl_FragColor.b+lightLevel;
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|
|
+ gl_FragColor = vec4(brightr,brightg,brightb , gl_FragColor.a);
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|
|
+ }else if(filterType==4){
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|
|
+ float reverser=1.0 - gl_FragColor.r;
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|
+ float reverseg=1.0 - gl_FragColor.g;
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|
+ float reverseb=1.0 - gl_FragColor.b;
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|
+ gl_FragColor = vec4(reverser,reverseg,reverseb,gl_FragColor.a);
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|
|
+ }else if(filterType==5){
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|
|
+ float dx = fract(sin(dot(vUv ,vec2(12.9898,78.233))) * 43758.5453);
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|
+ vec3 cResult = gl_FragColor.rgb + gl_FragColor.rgb * clamp( 0.1 + dx, 0.0, 1.0 );
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|
+ vec2 sc = vec2( sin( vUv.y * 4096.0 ), cos( vUv.y * 4096.0 ) );
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|
|
+ cResult += gl_FragColor.rgb * vec3( sc.x, sc.y, sc.x ) * 0.025;
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|
+ cResult = gl_FragColor.rgb + clamp( 0.35, 0.0,1.0 ) * ( cResult - gl_FragColor.rgb );
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|
+ if( false ) {
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|
|
+ cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );
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|
|
+ }
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|
|
+ float oldr=0.393*cResult[0]+0.769*cResult[1]+0.189*cResult[2];
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|
+ float oldg=0.349*cResult[0]+0.686*cResult[1]+0.168*cResult[2];
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|
|
+ float oldb=0.272*cResult[0]+0.534*cResult[1]+0.131*cResult[2];
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|
|
+ gl_FragColor = vec4( oldr,oldg,oldb , gl_FragColor.a);
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|
|
+ }else if(filterType==6){
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|
|
+ float average = ( gl_FragColor.r + gl_FragColor.g + gl_FragColor.b ) / 2.0;
|
|
|
+ float s = sin( 0.5 ), c = cos( 0.5 );
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|
|
+ vec2 tex = vUv * vec2(videowidth,videoheight) - vec2(0,0);
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|
|
+ vec2 point = vec2( c * tex.x - s * tex.y, s * tex.x + c * tex.y ) * gridSize;
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|
|
+ float pattern = ( sin( point.x ) * sin( point.y ) ) * 4.0;
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|
|
+ float seed = average * 10.0 - 5.0 + pattern ;
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|
|
+ gl_FragColor = vec4( seed*0.3+gl_FragColor.r*0.7,seed*0.3+gl_FragColor.g*0.7 ,seed*0.3+gl_FragColor.b*0.7, gl_FragColor.a );
|
|
|
+ }
|
|
|
+ }
|
|
|
+ `,
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|
|
+ };
|
|
|
+ // 创建绿幕材质
|
|
|
+ let greenScreenMaterial = new THREE.ShaderMaterial(greenScreenShader);
|
|
|
+ greenScreenMaterial.side = THREE.DoubleSide;
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|
|
+ let geometry = new THREE.PlaneGeometry(9, 16);
|
|
|
+ // 应用绿幕材质到对象上
|
|
|
+ let mesh = new THREE.Mesh(geometry, greenScreenMaterial);
|
|
|
+ mesh.position.set(0, 0, -10);//设置视频位置
|
|
|
+ // mesh.lookAt(camera.position);
|
|
|
+ scene.add(mesh);
|
|
|
+ videoMesh = mesh;
|
|
|
+ }
|
|
|
+
|
|
|
+ function stopRender() {
|
|
|
+ needRender = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ function starRender() {
|
|
|
+ if (needRender == true) { //如果已经在渲染中了,则不能再次开启,避免渲染过多
|
|
|
+ false;
|
|
|
+ }
|
|
|
+ needRender = true;
|
|
|
+ render(); //开始渲染
|
|
|
+ }
|
|
|
+
|
|
|
+ function render() {
|
|
|
+ if (needRender == false) {
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ if(videoMesh){
|
|
|
+ videoMesh.lookAt(camera.position);
|
|
|
+ }
|
|
|
+ renderer.render(scene, camera); //单次渲染
|
|
|
+ requestId = requestAnimationFrame(render, canvas3d);
|
|
|
+ }
|
|
|
+
|
|
|
+ },
|
|
|
+ methods: {
|
|
|
+ async clipImgHandle(){
|
|
|
+ this.bottomLeftX = this.left;
|
|
|
+ this.bottomLeftY = this.screenHeight - this.top - this.height;
|
|
|
+ console.warn("***clipImgHandle***")
|
|
|
+ let shottingImg = await this.shottingAction(3) + "?x-oss-process=image/auto-orient,1/quality,Q_46/format,jpg";//开始截图
|
|
|
+ console.warn("***clipImgHandle1***",shottingImg);
|
|
|
+ // alert(shottingImg)
|
|
|
+ // alert('getClipPicUrl3'+img.width)
|
|
|
+ // MessageBox({
|
|
|
+ // title: '提示',
|
|
|
+ // message: shottingImg,
|
|
|
+ // showCancelButton: true
|
|
|
+ // });
|
|
|
+ // window.open(shottingImg, "_blank");
|
|
|
+ },
|
|
|
+ navbarBackClk() {
|
|
|
+
|
|
|
+ },
|
|
|
+ clearHandle() {
|
|
|
+ this.clearEvent();
|
|
|
+ },
|
|
|
+ mytouchstart(e,type) {
|
|
|
+ console.warn("***mytouchstart***",type)
|
|
|
+ this.type = type;
|
|
|
+ this.startLeft = this.left;
|
|
|
+ // this.clientX = 0;
|
|
|
+ // this.clientY = 0;
|
|
|
+ this.startX = e.changedTouches[0].clientX;
|
|
|
+ this.startY = e.changedTouches[0].clientY;
|
|
|
+ },
|
|
|
+ mytouchmove(e) {
|
|
|
+ let startX = this.startX; // 开始x坐标
|
|
|
+ let startY = this.startY; //开始y坐标
|
|
|
+ let touchMoveX = e.changedTouches[0].clientX //滑动变化坐标
|
|
|
+ let touchMoveY = e.changedTouches[0].clientY //滑动变化坐标
|
|
|
+ // this.clientX = touchMoveX - startX;
|
|
|
+ // this.clientY = touchMoveY - startY;
|
|
|
+ this.widthHandle(touchMoveX,1);
|
|
|
+ },
|
|
|
+ mytouchend(e) {
|
|
|
+
|
|
|
+ },
|
|
|
+ widthHandle(touchMoveX){
|
|
|
+ let clientX = touchMoveX - this.startX;
|
|
|
+ if(this.type==1){//左上角
|
|
|
+ if(clientX < 0){//左移动
|
|
|
+ let _juli = Math.abs(clientX);
|
|
|
+ this.left = this.startLeft - _juli;
|
|
|
+ this.width = this.screenWidth - (this.left * 2);
|
|
|
+ if(this.left < 0){
|
|
|
+ this.left = 0;
|
|
|
+ this.width = this.screenWidth;
|
|
|
+ }
|
|
|
+ }else if(clientX > 0){//右移动
|
|
|
+ let _juli = Math.abs(clientX);
|
|
|
+ this.left = this.startLeft + _juli;
|
|
|
+ this.width = this.screenWidth - (this.left * 2);
|
|
|
+ if(this.left > (this.screenWidth - 200)/2){
|
|
|
+ this.left = (this.screenWidth - 200)/2;
|
|
|
+ this.width = 200;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ this.height = this.width;
|
|
|
+ }else if(this.type==2){//右上角
|
|
|
+ if(clientX < 0){//左移动
|
|
|
+ let _juli = Math.abs(clientX);
|
|
|
+ this.left = this.startLeft + _juli;
|
|
|
+ this.width = this.screenWidth - (this.left * 2);
|
|
|
+ if(this.left > (this.screenWidth - 200)/2){
|
|
|
+ this.left = (this.screenWidth - 200)/2;
|
|
|
+ this.width = 200;
|
|
|
+ }
|
|
|
+ }else if(clientX > 0){//右移动
|
|
|
+ let _juli = Math.abs(clientX);
|
|
|
+ this.left = this.startLeft - _juli;
|
|
|
+ this.width = this.screenWidth - (this.left * 2);
|
|
|
+ if(this.left < 0){
|
|
|
+ this.left = 0;
|
|
|
+ this.width = this.screenWidth;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ this.height = this.width;
|
|
|
+ }else if(this.type==3){//右下角
|
|
|
+ if(clientX < 0){//左移动
|
|
|
+ let _juli = Math.abs(clientX);
|
|
|
+ this.left = this.startLeft + _juli;
|
|
|
+ this.width = this.screenWidth - (this.left * 2);
|
|
|
+ if(this.left > (this.screenWidth - 200)/2){
|
|
|
+ this.left = (this.screenWidth - 200)/2;
|
|
|
+ this.width = 200;
|
|
|
+ }
|
|
|
+ }else if(clientX > 0){//右移动
|
|
|
+ let _juli = Math.abs(clientX);
|
|
|
+ this.left = this.startLeft - _juli;
|
|
|
+ this.width = this.screenWidth - (this.left * 2);
|
|
|
+ if(this.left < 0){
|
|
|
+ this.left = 0;
|
|
|
+ this.width = this.screenWidth;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ this.height = this.width;
|
|
|
+ }else if(this.type==4){//左下角
|
|
|
+ if(clientX < 0){//左移动
|
|
|
+ let _juli = Math.abs(clientX);
|
|
|
+ this.left = this.startLeft - _juli;
|
|
|
+ this.width = this.screenWidth - (this.left * 2);
|
|
|
+ if(this.left < 0){
|
|
|
+ this.left = 0;
|
|
|
+ this.width = this.screenWidth;
|
|
|
+ }
|
|
|
+ }else if(clientX > 0){//右移动
|
|
|
+ let _juli = Math.abs(clientX);
|
|
|
+ this.left = this.startLeft + _juli;
|
|
|
+ this.width = this.screenWidth - (this.left * 2);
|
|
|
+ if(this.left > (this.screenWidth - 200)/2){
|
|
|
+ this.left = (this.screenWidth - 200)/2;
|
|
|
+ this.width = 200;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ this.height = this.width;
|
|
|
+ }
|
|
|
+ // this.unit = unit;
|
|
|
+ // this.width = this.width * unit;
|
|
|
+ // this.height = this.height * unit;
|
|
|
+ // this.left = this.left * unit;
|
|
|
+ // this.top = this.top * unit;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+</script>
|
|
|
+<style lang="scss" scoped>
|
|
|
+ @import "./webgl_rxdz_clipImg.scss";
|
|
|
+ /* @import "@/common/css/common.css"; */
|
|
|
+</style>
|