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@@ -165,7 +165,7 @@
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// })
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// 创建相机位置
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- camera = new THREE.PerspectiveCamera(95, window.screen.width / that.canvasHeight, 0.1, 10000 );
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+ camera = new THREE.PerspectiveCamera(90, window.screen.width / that.canvasHeight, 0.1, 10000 );
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// camera.up.set(0, 1, 0);//俯视状态,将相机的up向量设置为z轴负方向 {x:0,y:1,z:0}
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// camera.position.set(that.cameraStarPosition.x, that.cameraStarPosition.y, that.cameraStarPosition.z);
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scene.add(camera);
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